Staredit Network

Staredit Network -> UMS Assistance -> Sending Units Constantly like DotA
Report, edit, etc...Posted by Eskimo Bob on 2006-12-04 at 13:23:58
In my map FUBAR I want to make it so every certain ammount of time units are sent to the other's base, and my team sends units to there base, How can i do that?
Report, edit, etc...Posted by JaFF on 2006-12-04 at 13:30:41
Create units at location.

Order to partol to destination. (in patrol they are mroe agressive)
Report, edit, etc...Posted by CheatEnabled on 2006-12-04 at 13:31:41
You can either use waits, create 3 bone minions and 1 bone master, then wait for 20000 seconds and create a new wave, or you can use death counters. 1 death counter takes 1 second to subtract, so for 15 seconds, 15 death counters. when a player has 0 deaths (or 15, if you do it the other way around), set deaths to 15 (or 0) and create a wave. Remember order triggers.
Report, edit, etc...Posted by R0y- on 2006-12-09 at 00:54:52
QUOTE(CheatEnabled @ Dec 4 2006, 11:31 AM)
You can either use waits, create 3 bone minions and 1 bone master, then wait for 20000 seconds and create a new wave, or you can use death counters. 1 death counter takes 1 second to subtract, so for 15 seconds, 15 death counters. when a player has 0 deaths (or 15, if you do it the other way around), set deaths to 15 (or 0) and create a wave. Remember order triggers.
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If you are using hyper triggers, i believe 12 deaths (12.5 or w/e) are 1 second. 15 seconds = (crap i suck at math)... 150 deaths?
Report, edit, etc...Posted by fritfrat(U) on 2006-12-09 at 13:39:30
More around 11.8 deaths per second on fastest speed with hyper triggers. Always use hyper triggers if you're using death counters, and I'd recommend that for the spawns in this case.
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