QUOTE(Pyro-Fire @ Dec 10 2006, 09:11 AM)
okay i have made 2 units from 3ds max, when i exported them... then put them in the grp with retrogrp, it always screws up..
though, when i open my renders from paint, copy them, then paste them into the file of another sc unit's frame.. it seems to work. i have found its got something to do with the file size..
on a side note.. heres my grp edits so far... whats modded is: wraith, battle cruiser.
plz dont complain about the texturing
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RetroGRP need RLE-encode format for compiling
and i think RetroGRP use different kind of format for every operation
So when u get a file from 3dsmax directly that could not works on RetroGRP
StarDraft-GRPediter does work without any file conditions
but in my wide experienced, RetroGRP has one of good forte
that make a file as low file size
Btw, when u do rendering try save file as FLC format (if model has many animations and frames)
FLC file has contain all frames in there,
u can set and get palette information for all frames without anything do
for change palette information with any image editor
Also that can use for any GRP which is having the count about 17 frames for unit
For your a work, both grps are well maded
the shape of their picture is looks reasonably good
if those are ur first work, u have talent for 3d art
try make a realistic texture for model then they will become as more fascinatly