I making a map and the seige tank and scv have 8739 build time, e.g. 0. but when i try to build them the game crashes! whay does it that, ive done it before and it never did it?
You have NOT done it before.
Whenever a unit has a build time of 0 (and I think you need to see it's progress bar, which is always the case for building SCVs/tanks), SC crashes. At least on PCs, I think I heard that it is fine on Macs.
You can eather make it 1 but I thought 66565 was what did 0 build time but im not sure
Setting a unit's build time to zero and building that unit will crash windows. That's pretty much all there is to it.
With Staredit/Xtra the best you can do is use 1 for a fast build. In StarForge/Scmdraft2 this 1 equates to 15.
There's a way to have nearly instant building time.. I wish I knew what it was. I'm sure it's buried somewhere around here.
QUOTE(ShizTheresABear @ Dec 10 2006, 01:34 PM)
There\'s a way to have nearly instant building time.. I wish I knew what it was. I\'m sure it\'s buried somewhere around here.
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Nearly instant is just setting build time to 1 using SCMDraft2, which to me is pretty much instant build time. As Kenoli said however, in SCXE, setting it to 1 is really equal to 15 in SCMD2.
QUOTE(ShizTheresABear @ Dec 10 2006, 02:34 PM)
There's a way to have nearly instant building time.. I wish I knew what it was. I'm sure it's buried somewhere around here.
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Setting the build time to 1 maybe (the SF 1, not the SE 1)? Faster than 1 frame is
unlikely not possible.
Setting 8739 in staredit should be OK though, because it's not strictly 0. Try going over and doing it again, or use SF or SCMdraft and enter 1.
should be able to put like 0.0001 or somthing like that....
the scxe works for upgrades and all but for units/buildings stick with the scmdraft or sf 1
QUOTE(Lord-Omega @ Dec 10 2006, 03:19 PM)
should be able to put like 0.0001 or somthing like that....
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SC does not use a single floating point value in all the things we have access to. And really, you wouldn't see any difference, since 1 frame is 1 frame.
8739 in staredit makes it show 0 time and makes it crash. I've tried it before. EDIT: This was apparently changed, sorry.
And lord, spine is right, you can't use decimals because the number relates to numbers of frames, and you can't split that up.
Well, then the crashing must be something introduced with a recent patch, because using 8739 in staredit used to work (this is how people did "instant" builds before SF and SCMD).
It was a very, very long time ago I tested that, sorry for assuming that it was still this way. My bad.
What about negative inputs for build time?
Negative inputs don't work...
Though a zero build time does work on a Mac, you end up with the building starting out w/ 1 hp, pretty much making this useless. Regardless, a 1 in StarEdit is pretty damn fast. I can't see the use of having anything build faster than that...
there are many uses...
if you were making a gateway 'controller,' you'd want it building units as fast as possible so it feels like there is no 'lag'
QUOTE(Lord_Jeremy @ Dec 10 2006, 04:27 PM)
Negative inputs don't work...
Though a zero build time does work on a Mac, you end up with the building starting out w/ 1 hp, pretty much making this useless. Regardless, a 1 in StarEdit is pretty damn fast. I can't see the use of having anything build faster than that...
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Are you on a Mac and know this for a fact? This works fine for me and the unit that builds is always at full health.
QUOTE(Heimdal @ Dec 10 2006, 05:07 PM)
Well, then the crashing must be something introduced with a recent patch, because using 8739 in staredit used to work (this is how people did "instant" builds before SF and SCMD).
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Agh, I was wrong about this. I just remembered that you could only use 8739 on upgrades, not units or buildings. Sorry.
Well, anyways, SF/SCMD2 1 is the fastest you can get. Except for Macs, but a "mac-only-map" would - despite being a cool thing - not have too many fans...
Also, triggers take their time to detect if there is a new unit as well, so a build time of 0 would not decrease lag in a gateway selection system that much.