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Staredit Network -> UMS Assistance -> [SOLVED] 0 Build time causes crash
Report, edit, etc...Posted by Lord-Omega on 2006-12-10 at 13:14:29
I making a map and the seige tank and scv have 8739 build time, e.g. 0. but when i try to build them the game crashes! whay does it that, ive done it before and it never did it?
Report, edit, etc...Posted by spinesheath on 2006-12-10 at 13:18:30
You have NOT done it before.

Whenever a unit has a build time of 0 (and I think you need to see it's progress bar, which is always the case for building SCVs/tanks), SC crashes. At least on PCs, I think I heard that it is fine on Macs.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-12-10 at 13:19:31
You can eather make it 1 but I thought 66565 was what did 0 build time but im not sure
Report, edit, etc...Posted by Kenoli on 2006-12-10 at 13:33:56
Setting a unit's build time to zero and building that unit will crash windows. That's pretty much all there is to it.
With Staredit/Xtra the best you can do is use 1 for a fast build. In StarForge/Scmdraft2 this 1 equates to 15.
Report, edit, etc...Posted by ShizTheresABear on 2006-12-10 at 13:34:25
There's a way to have nearly instant building time.. I wish I knew what it was. I'm sure it's buried somewhere around here.
Report, edit, etc...Posted by EvilDesk(U) on 2006-12-10 at 13:46:52
QUOTE(ShizTheresABear @ Dec 10 2006, 01:34 PM)
There\'s a way to have nearly instant building time.. I wish I knew what it was. I\'m sure it\'s buried somewhere around here.
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Nearly instant is just setting build time to 1 using SCMDraft2, which to me is pretty much instant build time. As Kenoli said however, in SCXE, setting it to 1 is really equal to 15 in SCMD2.
Report, edit, etc...Posted by spinesheath on 2006-12-10 at 13:48:31
QUOTE(ShizTheresABear @ Dec 10 2006, 02:34 PM)
There's a way to have nearly instant building time.. I wish I knew what it was. I'm sure it's buried somewhere around here.
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Setting the build time to 1 maybe (the SF 1, not the SE 1)? Faster than 1 frame is unlikely not possible.
Report, edit, etc...Posted by Heimdal on 2006-12-10 at 14:14:08
Setting 8739 in staredit should be OK though, because it's not strictly 0. Try going over and doing it again, or use SF or SCMdraft and enter 1.
Report, edit, etc...Posted by Lord-Omega on 2006-12-10 at 14:19:56
should be able to put like 0.0001 or somthing like that....
Report, edit, etc...Posted by KABOOM on 2006-12-10 at 14:25:04
the scxe works for upgrades and all but for units/buildings stick with the scmdraft or sf 1
Report, edit, etc...Posted by spinesheath on 2006-12-10 at 14:54:45
QUOTE(Lord-Omega @ Dec 10 2006, 03:19 PM)
should be able to put like 0.0001 or somthing like that....
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SC does not use a single floating point value in all the things we have access to. And really, you wouldn't see any difference, since 1 frame is 1 frame.
Report, edit, etc...Posted by fritfrat(U) on 2006-12-10 at 16:39:03
8739 in staredit makes it show 0 time and makes it crash. I've tried it before. EDIT: This was apparently changed, sorry.

And lord, spine is right, you can't use decimals because the number relates to numbers of frames, and you can't split that up.
Report, edit, etc...Posted by Heimdal on 2006-12-10 at 17:07:33
Well, then the crashing must be something introduced with a recent patch, because using 8739 in staredit used to work (this is how people did "instant" builds before SF and SCMD).
Report, edit, etc...Posted by fritfrat(U) on 2006-12-10 at 17:24:33
It was a very, very long time ago I tested that, sorry for assuming that it was still this way. My bad.
Report, edit, etc...Posted by Ultramilkman on 2006-12-10 at 17:32:53
What about negative inputs for build time?
Report, edit, etc...Posted by Lord_Jeremy on 2006-12-10 at 18:27:22
Negative inputs don't work...

Though a zero build time does work on a Mac, you end up with the building starting out w/ 1 hp, pretty much making this useless. Regardless, a 1 in StarEdit is pretty damn fast. I can't see the use of having anything build faster than that...
Report, edit, etc...Posted by Zeratul_101 on 2006-12-10 at 18:38:48
there are many uses...

if you were making a gateway 'controller,' you'd want it building units as fast as possible so it feels like there is no 'lag'
Report, edit, etc...Posted by DevliN on 2006-12-10 at 19:40:46
QUOTE(Lord_Jeremy @ Dec 10 2006, 04:27 PM)
Negative inputs don't work...

Though a zero build time does work on a Mac, you end up with the building starting out w/ 1 hp, pretty much making this useless. Regardless, a 1 in StarEdit is pretty damn fast. I can't see the use of having anything build faster than that...
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Are you on a Mac and know this for a fact? This works fine for me and the unit that builds is always at full health.
Report, edit, etc...Posted by Heimdal on 2006-12-10 at 22:52:13
QUOTE(Heimdal @ Dec 10 2006, 05:07 PM)
Well, then the crashing must be something introduced with a recent patch, because using 8739 in staredit used to work (this is how people did "instant" builds before SF and SCMD).
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Agh, I was wrong about this. I just remembered that you could only use 8739 on upgrades, not units or buildings. Sorry.
Report, edit, etc...Posted by spinesheath on 2006-12-11 at 07:15:30
Well, anyways, SF/SCMD2 1 is the fastest you can get. Except for Macs, but a "mac-only-map" would - despite being a cool thing - not have too many fans...

Also, triggers take their time to detect if there is a new unit as well, so a build time of 0 would not decrease lag in a gateway selection system that much.
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