Here's the two pictures I took that are of importance. Notice on the left: I removed one of the spawning pools and yes, I can build on it. Then, notice on the right, I have the sprite on top of a Zerg Beacon. Works awesome, even if it takes up 2 units on the map
. Finally, the third thing we've been talking about, it seems people are right, and I was wrong. The scv really does walk around on top of it, but I was right about it being pretty cool to see. Also, he is quite impossible to control, as you should be able to tell from the two pictures. I didn't move him at all, he just started moving on his own, like he's on top of a, uh, building. I removed 3 of the spawning pools on top of all the buildings (there were 5, a beacon, and a sprite.), so it seems that removed buildings are really not controllably/usefully walkable.
The sprite actually works better than I had hoped, since it goes on top of the person while they are on the center of the beacon, almost like they are in the pool. The only thing that would make this cooler is if the sprite moved. I'd still be interested in a real trigger created walkable spawning pool, also because if we can make one of those, it might be possible to make walkable buildings of other sorts via triggers, perhaps even protoss buildings.
Since my question is more or less answered, maybe we can move this topic into the Concepts forum. It seems to fit there more.
Oh yeah, Ultramilkman is my hero.
QUOTE(spinesheath @ Dec 13 2006, 12:20 AM)
a) how could a pool turn into terrain? All it could do is look as if, but it never can turn into terrain. Btw, can you move another unit there with triggers or even a dropship?
b) I guess he wants to walk onto it from the outside. It's pretty unlikely you'll manage to do that with an isolated pool...
[right][snapback]602993[/snapback][/right]
a)Triggers result in error, I'm assuming MOVING them just doesnt work, and dropships don't work. You can, however, pick people up off of it
.
b)correct, I want to walk on it from the bottom, which as decribed above makes perfect sense to use the beacon/sprite combo.