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Staredit Network -> UMS Assistance -> Massing Problem/Hyper Trigger
Report, edit, etc...Posted by NuZZ on 2006-12-16 at 02:05:40
On my map 'Starcraft Arena' It is basically having the same concept as 'Hero Wars'.
2 Teams, and they mass to the end of the track and kill whatever in their path.

The problem is, I cannot seem to mass the units properly.
Yobbo, the creator of Hero Wars told me that the 'attack' command/order in starcraft was changed in the 1.14 patch and therefore he advised me to use 'patrol' instead.
I did try that however they literately patrolled... :/

He told me to use Hyper triggers

Trigger
Description:
Massing
Players:
¤ White
Conditions:
¤ Always
Actions:
¤ Order all men owned by White at White - Spawn [Left Middle] to 'attack (OR Patrol) to Spawn - Middle
¤ Wait 0 Miliseconds
¤ Etc.
¤ Preserve Trigger


And it looks something like that, multiplied by 4...

The units at White - Spawn don't seem to move after the first 5 units actually mass to Spawn - Middle.
If you bring units to them they kill them and then begin to stack...
I waited awhile and for some reason later on they just massed all at 1nce.

I would use the normal mass however they only seem to walk past the enemies (who also mass) and only kill things which attack them.

Anyway I need to mass as if It where evolves or something...
Any help??
Report, edit, etc...Posted by xmrxsiegecopx on 2006-12-16 at 03:28:42
Separate your hyper triggers from your order triggers.

Also, make sure that the player owning the hyper triggers have no other wait triggers running at the same time.

As for the order trigger problem, you need to order them to patrol in "location chains" so that the patrol side effect is minimized.
Report, edit, etc...Posted by Yobbo on 2006-12-16 at 04:35:26
Hey Nuzz Guess Who Rofl

My solution (works for me)

Conditions
-Always
Actions
-Issue Order to all men owned by player # at Location 1 Patrol to Location 2
-Issue Order to all men owned by player # at Location 2 Patrol to Location 3
-Issue Order to all men owned by player # at Location 3 Patrol to Location 4
-Preserve Trigger

Try putting it into one trigger because that works well for my maps

For the Hyper Trigger (optional depending on the map)

Conditions
-Always
Actions
-Wait for 0 milliseconds
-Wait for 0 milliseconds
-Wait for 0 milliseconds
-Wait for 0 milliseconds
-Wait for 0 milliseconds
-Wait for 0 milliseconds
-Wait for 0 milliseconds
etc
-Preserve trigger

Copy that trigger a few times and uve got a hyper trigger

as xmrxsiegecopx said dont put them in the same trigger
Report, edit, etc...Posted by fritfrat(U) on 2006-12-16 at 08:39:24
The triggers would work with or without hyper triggers in the map. They'd just fire less often.

Also note that hyper triggers aren't just added to 1 trigger; if you add them, it affects all the triggers. Just make 3 copies of them for a player that has no other waits (possibly a computer player) and put them on the bottom of the trigger order.

The difference between patrol and attack was not changed in 1.14; it has always been this way. Patrol does actually make the unit patrol, so they will walk back to where they came from once they get there. In most cases, however, they never reach that point, so it is used far more often than attack because it is so much more aggressive.
Report, edit, etc...Posted by NuZZ on 2006-12-16 at 19:43:05
Ok ive done all of this but I now need to add another computer player as say, player 9.
Ive done this in starforge however in Xtra it comes up no player, Im wondering if I go back into Xtra it just deletes the 9th player and I haveto re-set player 9 in starforge after every use of Xtra...

Annoying tongue.gif
Im going to download SCM Draft 2 and see what it is like...
Report, edit, etc...Posted by Yobbo on 2006-12-16 at 19:48:02
I seriously would not reccomend fiddling with players 9,10,11 as they tend to bug a lot of maps. Is there any particular reason why you want this?
Report, edit, etc...Posted by DT_Battlekruser on 2006-12-17 at 00:36:22
QUOTE(NuZZ @ Dec 16 2006, 04:43 PM)
Ok ive done all of this but I now need to add another computer player as say, player 9.
Ive done this in starforge however in Xtra it comes up no player, Im wondering if I go back into Xtra it just deletes the 9th player and I haveto re-set player 9 in starforge after every use of Xtra...

Annoying tongue.gif
Im going to download SCM Draft 2 and see what it is like...
[right][snapback]604631[/snapback][/right]


Players 9-11 are preset neutral hostile and Player 12 is preset neutral passive. No matter what you do, you cannot change this.

Also keep in mind that Player 9+ units cannot be created via triggers, and may not be affected by certain other trigger actions.
Report, edit, etc...Posted by fritfrat(U) on 2006-12-17 at 15:26:56
P9-P11 units most likely will not accomplish anything you want, since they won't attack in normal circumstances. They're good for just sitting there and ordering/moving around, and not much else.

But, if you want to use them for one of those functions, then I'd recommend using scmdraft instead of switching back and forth between sf and xtra.
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