QUOTE(Yobbo @ Dec 16 2006, 12:24 PM)
Trigger 1: Unit Regeneration
Virtual HP
QUOTE(Yobbo @ Dec 16 2006, 12:24 PM)
Trigger 2: Increasing Unit Attack/HP/AttkCooldown
You can give upgrades to players, but not more. You can't increase the maximum unit HP. So again, VHP.
QUOTE(Yobbo @ Dec 16 2006, 12:24 PM)
Trigger 3: Stun
Give the unit to a neutral player? I'm not sure about setting neutral player to enemy status, so you can auto-attack them. If you can't ally a neutral player and you really need your units to auto-attack you can try and give the bashed unit to a PC player, that has a trigger that always sets the human player to ally (with hypertriggers).
QUOTE(Yobbo @ Dec 16 2006, 12:24 PM)
Trigger 4: Reducing Hp From Units
VHP.
QUOTE(Yobbo @ Dec 16 2006, 12:24 PM)
Trigger 5: Damaging Enemy Units Regardless Of Armour
Same as above.
QUOTE(Yobbo @ Dec 16 2006, 12:24 PM)
Trigger 6: Unit Hitpoint Tracking
VHP again.
QUOTE(Yobbo @ Dec 16 2006, 12:24 PM)
Trigger 7: Differant Attk Damage
Again
QUOTE(Yobbo @ Dec 16 2006, 12:24 PM)
Trigger 8: Protoss Buildings Without Pylons
You can make the pylon not visible, by turning off vision for yourself and giving vision to yourself via a PC player that has map revealers, but it will make your life much harder.
QUOTE(Yobbo @ Dec 16 2006, 12:24 PM)
Trigger 9: Vampuric Aura
To do this, you must detect when a certain unit (out of many possible) attacks an enemy. I know no ways of doing this.
Only if all the units that have the aura effect them have different damage and all units have VHP. Then, you can tell what unit attacked the target by the damage taken.
VHPHyper TriggersHyper Triggers conceptual part