Staredit Network

Staredit Network -> UMS Assistance -> Help needed plz
Report, edit, etc...Posted by JoBlo on 2006-12-16 at 12:46:11
Hi all well i use x-tra editor imma making a rpg map but for sum reason all building explode when 50 units die in map and i didnt made any trigger about this so idk if its a current problem ez to fix but well iv cheked all my triggers one by one in my map (i got over 200 atm)and none is doing this and it rly is annoying cause all building explode so no more of my walls and no more of evolution chamber and eng bay so if sum1 could help me it would rly be kind confused.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-12-16 at 13:02:49
Well, what makes you know that it's when 50 units die that everything else dies? Just curious.

My suggestion would actually be to get SCMDraft, open it up with the text Trigedit (just hit the "triggers" tab on the top), and copy all the triggers into notepad. Then, do a ctrl+f search for "Kill Unit", look at all the triggers that use the Kill Unit, and see which one is the problem.

I'm not saying to actually use scmdraft for anything; infact, I'd recommend for you not to make a single save in scmdraft. Once you copy the triggers into notepad you can close the program and then just open xtra back up, because even without knowing the syntax, it can be useful for finding troublesome triggers.
Report, edit, etc...Posted by JoBlo on 2006-12-16 at 13:40:50
Bah first of all i know its at exactly 50 kills cause iv tested my map many times and i cheked all trigger one by one so it prolly is just a bug or sumthing neway ill prolly start new map and fk this one its to much of a problem to figure wich trigger makes the problem cause i already made over 200 trigger and to tell the truth they all work perfect but prolly one that fk all my map well it pissing me off but...well its not my life after all LOL thx for trying to hlp
Report, edit, etc...Posted by n0b0dy- on 2006-12-16 at 14:00:37
If you still want to work on that map, just attach it to your post and I'm sure many people would be glad to help, you're right it's probaly just a simple bug easy to work out smile.gif
Report, edit, etc...Posted by xmrxsiegecopx on 2006-12-16 at 16:32:24
But yes, you should check for a trigger condition that meets the 50 kills condition in trigedit and fix that.
Report, edit, etc...Posted by JoBlo on 2006-12-16 at 18:27:33

ADDITION:
[attachmentid=22105]Well i tryed it Omega thx for trying to help but it didnt worked imo its just map all fked up, and even if i post my map no1 would be able to help me since im french so all my location and trigger comment are french loll and like i said befor the only trigger that have the 50 kills is a trigger that give mins n gas 4 upg (btw my map is a rpg about Dragon quest 8) so maybe ill just let this project go away since im not patient anough to chek all my triggers once again so thx for trying to help but imo its a bug that i wont figure how to fix and im not in the mood for doing it its a pain for sure but im not doing only this map i work on 3 other rpg project but this one was my favorite project so it rly is annoying me >< well once again thx for trying to help me cry.gif btw ill attach my map so if u guyz figure how to fix this well ill come back to c just lemme know and if it is fixed well fore sure ill continue work on this map tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2006-12-17 at 00:50:08
Gee, I don't suppose this trigger has anything to do with it?

CODE
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
Kill("Guv/Ang/Yang/Jess/Tro/Medea", "Any unit", Exactly, 50);

Actions:
Kill Unit("All players", "Buildings");
Comment("Next Magic Guv");
}


Remember, nothing happens without a reason. If all the buildings explode, they have to be killed by a trigger action, so find the trigger action.

Note: OMFG I actually found a use for TrigEdit blink.gif
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