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Staredit Network -> UMS Production -> Defend your CC v0.2
Report, edit, etc...Posted by moneylover301 on 2006-12-16 at 18:56:10
QUOTE

Defend your CC v0.2

In this game, players have to defend thier command centers and pretty much thier who base from incoming attacks. The last one to survive wins, or the person (or people) who survives to the end.



Progress


-Ideas
•Every player will fend for themselves.
•A variety of units will be available (only three in v0.2: SCV, marine, and firebat.)
•A variety of levels will attack at different times (only four in v0.2: zergling, hydralisk, ultralisk, and infested terran.)

-Terrain
•Fairly basic, just separators and different qudrants.

-Unit placement
•Each player starts with thier CC, and one SCV. They have 200 supply, and a skip timer civilian. Triggers will place the rest.
-Triggers
•TImer Skip
•Time inbetween levels.
•Level spawning for about 3 minutes each, and attacking. 2 at a time.
•If your CC dies, you lose.


Specifications


-Players
•5 Humans.
•1 Computer Enemy
•Playable with any where from 1-5 players, continues if someone leaves.

-Map tileset
•Jungle

-Map size
•128 x 64




Storyline / Introduction

The players must defend thier command centers from enemy attacks. At this point, this game has no storyline, but I plan to add one in the future.


Features


-Player Interface
They build like in a melee map, with altered time and prices. They mine for thier minerals. They also must decide what units to make, and how many scvs/time to set aside for mining. They only have about 4 minutes to start, and 2 minutes between levels.

-What's new in your map that others have not done before?
•Much like "OMFG the Lings!" but individual. It forces everyone to participate fully, or lose.
•You have to repair and move around troops, build troops, and mine at the same time in the same small area. (A bit like a lightning round)



Made with Production Template (keep this link to help propagate this template or you get smitten!)


While testing, I was the only player that could successfully beat it. Only four levels, but still sometimes difficult. See if you can beat it

beta.gif

Note: I don't care if you take apart my whole map to check it out. Edit it, and have fun. Just dont put YOUR name on it with my permission.
Report, edit, etc...Posted by Zell.Dincht on 2006-12-16 at 19:05:49
Well, after I tested it, I tried creating a medic cause they were free. And SC closed on me. Do you have the medic creation at 0 ?
Report, edit, etc...Posted by moneylover301 on 2006-12-16 at 19:10:53
This was made for and apparently can only be used in SC original. I saved it as a hybrid, I guess that messed it up. It crashed because the medic has no data.
You can either load it in original, or wait 5 minutes for me to fix it, if I can find out how.

Edit: this new version should be loadable in BW, but if you arent using BW either version will do.
Edit 2: Nvm, just get the new version from the first post. It should work in BW, I disabled medics.
Report, edit, etc...Posted by n0b0dy- on 2006-12-16 at 19:33:22
Is this all there is? Or are you planning to add more since this is only v.Beta? Seemed dull and easy to me ><
Report, edit, etc...Posted by moneylover301 on 2006-12-16 at 19:34:36
QUOTE(n0b0dy- @ Dec 16 2006, 07:33 PM)
Is this all there is? Or are you planning to add more since this is only v.Beta? Seemed dull and easy to me ><
[right][snapback]604617[/snapback][/right]

I plan to add levels for every zerg unit and then a few protoss bosses. I also plan to have all terran units. I started this today, so I have only gotten this far.
Report, edit, etc...Posted by n0b0dy- on 2006-12-17 at 09:39:42
Looks like Art of Defense to me which was a crappy map (send hate mail to: musashi102030@hotmail.com) Anyways, please add some extra features maybe like a restart so if you die you can restart and try again.
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