Staredit Network

Staredit Network -> Terrain -> Lighting with psi field sprite
Report, edit, etc...Posted by Fallen(uF) on 2006-12-18 at 00:30:42
I was gonna use psi field sprites to cover an entire map, but they overlap ruining the lighting effect i was planning. is there any way to go around this?
Report, edit, etc...Posted by Gigins on 2006-12-18 at 05:06:15
No lol.
Report, edit, etc...Posted by rockz on 2006-12-18 at 07:21:27
QUOTE(Fallen(uF) @ Dec 18 2006, 12:30 AM)
I was gonna use psi field sprites to cover an entire map, but they overlap ruining the lighting effect i was planning. is there any way to go around this?
[right][snapback]605109[/snapback][/right]

Make the map on a non planar surface. Thattle turn those circles into squares.


but seriously, you can always use different terrain combinations in the non blued areas, or just mask it. Deathknight did a pretty good job on his foresty scene in the terrain ladder. I believe he used lots of sprites, and cloaked terran buildings for shadows.

Chances are, you won't be able to cover an entire map, unless the map is unbelievably small.
Report, edit, etc...Posted by Syphon on 2006-12-18 at 17:44:00
QUOTE(rockz @ Dec 18 2006, 07:21 AM)
Make the map on a non planar surface.  Thattle turn those circles into squares.
but seriously, you can always use different terrain combinations in the non blued areas, or just mask it.  Deathknight did a pretty good job on his foresty scene in the terrain ladder.  I believe he used lots of sprites, and cloaked terran buildings for shadows.

Chances are, you won't be able to cover an entire map, unless the map is unbelievably small.
[right][snapback]605175[/snapback][/right]


Yes, he did.

This is the map, I believe. Take a a look at it OP, it should be unlocked.
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-12-20 at 20:05:29
That is a LOT of sprites. Holy crap. And no, you can't really not overlap so just deal with it. Besides, whats the point of dimming the whole map blue?
Report, edit, etc...Posted by chuiu on 2006-12-21 at 01:35:16
When you get to 4 of them stacked (or was it 3?) you cant tell the difference between one and another. So you could cover the entire map in 3 (or 4) layers of psi fields so that there are no clashing spots.
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-12-21 at 02:03:59
But then you would use them up much faster and it would probably lag more and make it harder to see. ermm.gif
Report, edit, etc...Posted by Fallen(uF) on 2006-12-28 at 15:01:38
So... uh, it's impossible to use psi sprites to cover the entire map without lag issues.
Report, edit, etc...Posted by Falkoner on 2006-12-28 at 20:41:16
Besides how your unit limit would be met very quickly! Theres so many friggin sprites it hurts my eyes!
Report, edit, etc...Posted by Rantent on 2007-01-02 at 06:32:02
QUOTE(Fallen(uF))
So... uh, it's impossible to use psi sprites to cover the entire map without lag issues.
Um wtf? It's entirely possible. Proof

And as for stacking them so that you don't see any circles or lines, it all depends on the terrain they are placed upon. In this map (click: Proof) I only have two overlapping fields for most of it. Because it is nearly impossible to tell the difference between two and three on the snow tiles. There are other tiles like this that work to reduce the amount of psi fields needed to look smooth. But the least I've gotten it to look so the circles disappear is 2 overlapping. Most of the time it is 3.
Next Page (1)