Catch me! New worker AIImagine a computer that sends a worker out to scout, and while at it, it starts to harass you by hitting your workers or buildings.
Imagine then you try and get that annoying worker, and to your amazement, the worker runs away while you chase it, but what is worse, its reaction time is that of a machine, flawless, you never get to kill it and what is worse if you hurt it it enough, it will go back to mining and send a replacement. Imagine you quit chasing and back does the computer worker come almost like he had a brain of his own. Imagine too that you ignore it, and instead of harassing you it opts to build a refinery on your dam gas geyser.
Stuff of dreams? It is a reality. Soon to come from the
Brood War AI Project. The rise of the machines, slowly but surely, until a new class of computer AI is forged, like none of you have ever seen.
Deathknight, otherwise known as CountChocula, has brought some of his UMS and modding skills and joined the Brood War AI project. The result the above computer worker AI. This is of course the very start of behavior modification of our favorite units so that they act more human-like and of course improve the computers overall AI strength.
If you are interested in joining or learning more about StarCraft AI, come visit this very humble (temporary) forum. You might just be surprised at what is going on in there. Some screen shots and short movie to follow.
http://s8.invisionfree.com/BroodWarAi
Stop by if you would like to try for yourself!comp worker vs buildingcomp worker scoutingcomp worker vs probecomp worker damaged switchcomp worker runscomp worker comes backcomp worker runs againcomp worker comes back for moreand it runs again..close calldrawing you outsteals your geyser!//Entropy article for SCLegacy & BW AI Project.
Introduction to Heinermann's ums+AI fusion work.