QUOTE(xmrxsiegecopx @ Dec 18 2006, 09:05 PM)
I make maps mainly to test my full potential in as many aspects of creativity, logical thinking, and other mapping devices used in map making as well as comparing myself to others. Usually, I find some decent map (mainly RPGs) on battle.net that people have been playing or hosting quite often and make the map based on a similar theme (Golden Knight RPG was inspired by A Heroes Path RPG), but end up very often losing motivation in continuing to finish the map.
Other times, I map to test out newly discovered concepts or see what I could create by combining a variety of ideas, and on occasion map because I've wanted to make a better version of a map I've recently played (Such Cat and Spiders and Crash RPG Advanced, but those were tossed out inevitably).
Rarely, I'll map because of some exterior selfish motivation such as winning one of Moose's monthly contests, but that generally leads me speed-mapping, which often leads to a massive blow to the original motive in creating the map in the first place (Hence why I never finished The Knightmare Forest).
However, before I learned off of these advanced concepts (before I joined SeN), I mapped because I was a fun and creative programming-like activity that I did to make custom maps I would play for hours on end; I rarely do this now.
Finally, I also enjoy editing pre-created and unfinished maps floating around battle.net (The DBZ - All Sagas Evil maps, the 9999 (Unit Name) maps, and the 7 vs 1 Hard Comp maps). I still do this from time to time, but I never release them with my name or protect them either, plus I often rename them to newer versions.
Nowadays, I rarely map or even have the time to map, but I promised myself that I would at least make one RPG campaign before retiring (although I doubt I'll retire anytime soon).
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So you sound like you make maps more to buy your fun than because the making of them is fun by itself.
Would you consider yourself to have made good maps?
ADDITION:
QUOTE(Mp)Blu @ Dec 18 2006, 09:09 PM)
I'd say that no matter how you take it, maps will always come out best under pressure. Lots of good maps have come out that way. Or maybe if they are given a theme? Well, map making is like a miniature of the world, companies trying to make the best product for others to buy.
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I'm not sure about that. Pressure drives most map making, but I'm wondering if the best maps come from being unpressured and free instead. Of course I know that
usually you don't get good maps out of spontaneity. You have to plan and work for them. Plus you can't rely on anything out of spontaneity, by its nature.
The question then is whether the fun you "buy" from working and planning is more valuable over the long run than simply doing only what feels fun to you.
Is instant gratification worth less than delayed gratification when it comes to Starcraft mapping?