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Staredit Network -> UMS Assistance -> Nuking
Report, edit, etc...Posted by Archon_Master on 2006-12-21 at 04:40:25
How do you get things to be nuked? I mean, I use the AI Nuke here script and put some ghosts around the nuke site, but it wouldn't work.

Also, how do you use points as a way to buy things (As in, buying units in an RPG)? What do you use? At Most or At Least?
Report, edit, etc...Posted by Felino on 2006-12-27 at 04:34:24
The computer that is doing the ai scripts must have the following.
1) Ghosts
2) A lockation to 'Nuke'
3) A command centre with a nuke cilo
4) Minerals to make a nuke
5) Time to make a nuke

make sure you forfill all of these and it will work for you.

ADDITION:
Also, what do you mean in your second question?
Report, edit, etc...Posted by dumbducky on 2006-12-27 at 23:00:05
I believe if you set the hangar count to 1 on the nuke silo, you won't have to wait for them to build it.

You'd need at least X amount of point to purchase something, if that's what you mean.
Report, edit, etc...Posted by Lord_Jeremy on 2006-12-28 at 00:31:18
QUOTE(CaptainCrunch @ Dec 27 2006, 11:00 PM)
I believe if you set the hangar count to 1 on the nuke silo, you won't have to wait for them to build it.

You'd need at least X amount of point to purchase something, if that's what you mean.
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mmmm... Unfortunately, the Nuke Silos (as well as the Vulture IIRC) don't have the "Hangar Count" tag or whatever that would allow that to work... The Nuke needs to be build normally.
Report, edit, etc...Posted by Archon_Master on 2006-12-28 at 01:36:18
Ok, I had an arena map in production, until I got to the point where you buy soldiers to fight for you. What is supposed to happen is that you pay 250 credit for a Zergling, then it appears right in your briefing room. This how I think the trig went:

PLAYERS
Player 1
CONDITIONS
Battle 1 complete is set.
Shop is set
Player brings exactly 1 Gladiator to 'Buy ling'
Player has at least 250 custom
ACTIONS
Move 1 gladiator at 'buy lings' to 'shop default'
Create 1 ling at 'Briefroom'
Subtract 250 custom
Preserve trigger.
Report, edit, etc...Posted by green_meklar on 2006-12-28 at 10:48:21
QUOTE
Unfortunately, the Nuke Silos (as well as the Vulture IIRC) don't have the "Hangar Count" tag or whatever that would allow that to work...

Really? I had never considered the vultures, but I would have thought that the nuke silos at least would have a hangar count. Strange...
Report, edit, etc...Posted by Puddin on 2006-12-31 at 05:43:22
QUOTE(Archon_Master @ Dec 27 2006, 11:36 PM)
Ok, I had an arena map in production, until I got to the point where you buy soldiers to fight for you. What is supposed to happen is that you pay 250 credit for a Zergling, then it appears right in your briefing room. This how I think the trig went:

PLAYERS
Player 1
CONDITIONS
Battle 1 complete is set.
Shop is set
Player brings exactly 1 Gladiator to 'Buy ling'
Player has at least 250 custom
ACTIONS
Move 1 gladiator at 'buy lings' to 'shop default'
Create 1 ling at 'Briefroom'
Subtract 250 custom
Preserve trigger.
[right][snapback]606508[/snapback][/right]

Yes, that would work.
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