Headquarters
Screenshots
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Download Map
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Description
This is a 2-4 multiplayer map, which offers the players an advanced battle system, in which the objective is to destroy the enemy Headquarters.
Summary
There are 2 forces, each with 2 human players and an allied computer player. The computer players attack to the enemy Stations and Headquarters. You, as a human player, direct a valuable Battle Droid.
Gameplay
-Selection of 4 Battle Droids-
-47 Virtual Upgrades-
-4 Action Panels-
-11 Magic Spells-
-Advanced text system-
-Advanced battle system-
You start the game by selecting your Battle Droid. If you get bored of it, and want to try out the other Battle Droids and their individual Spells, you can change it in Action Panel 2. You are also given 10 Upgrades to improve your Battle Droid's abilities during battle.
Now you are on the battlefield. If you die, don't worry. You revive in 20 seconds. When you are on the battlefield, you can do a number of things. Firstly, and most importantly, you should collect the Upgrades and Magic Levels. Also, you should fight, and try to advance your allied units towards the enemy. Also, you have access to the 4 Action Panels when you are in the battlefield. The Action Panels are as follows;
-AP 1- Magic Spells
-AP 2- Battle Droids and Upgrades
-AP 3- Game Help
-AP 4- Information
Battlefield
Your Battle Droid is programmed to absorb damage, using its PWR ability. However, this doesn't last forever. Its PWR has a limit, and if you encounter an enemy Battle Droid, its power switches off. You can upgrade your PWR limit and its regeneration rate in Action Panel 2, by using your collected Upgrades.
Translations
-PWR- Power
-MGP- Magic Power
-PRR- Power Regenerate Rate
-MRR- Magic Regenerate Rate
-SPL- Selected Spell
-LVL- Current Magic Level
-GHP- Game Help
-Minerals- Represents status of your current PWR
-Gas- Represents status of your current MGP
Magic Spells
-E91-RD-
-Teleport- Teleports you back to your Headquarters.
-Potion- Revives your health for a limited time.
-Influence- Gives you computer units within range.
-I55-CE-
-Switch- Switch location with enemy Battle Droid within range.
-Freeze- Literllay freezes enemy Battle Droids for a limited time.
-Shatter- Kills enemy units within range.
-E99-AR-
-Teleport- Teleports you back to your Headquarters.
-Manipulate- Confuses the enemy Battle Droids for a limited time.
-Morph- Go invisible for a limited time.
-F73-RE-
-Berserk- Ignite double damage for a limited time.
-Splash- Kills Zerglings within range.
-Bomb- Kills Battle Droids within range.
Evaluation
I really enjoyed producing this map. Just from seeing the text effects I was capable of, gave me the motivation to take the map to its best potential. It offers a different style of gameplay as opposed to the usual kill-upgrade maps, and I hope to inspire other map producers to take their map editing skills further.
-Feedback is appreciated. Thanks for playing-
T-a-r-g-e-t
I didn't really get what power did. Nor what Berserk did. All it seemed to do was give my dude to my computer for 20 seconds. the text layout is cool, but confusing and annoying when your trying to talk. I had minerals, but I had no idea what they were for.
ok i know its a bit confusing at first. firstly, you may want to read my initial post, as i explain most of the game there. however, allow me to explain;
the power (PWR) relates to your mineral supply. your magic power (MGP) relates to your gas supply.
you are invincible until your power runs out, and every time you get near an enemy, it goes down. you can upgrade your power limit and make it regenerate. there are 3 ways your power can die. 1. you don't have any PWR. 2. too much time in battle. 2. you encounter an enemy battle droid.
okay, berserk. open your eyes lol! look at the damage you do when you go in berserk mode. double damage dude. the computer players have upgrades.
ill agree with you about the text. it does get annoying when you can't talk to your ally!
any other questions?
I just never noticed my power going back up, even with regeneration up high. Also, some way to heal would've been nice.
it only goes up when you are not near an enemy unit, and when your power is switched on. the high templar heals, but youre right, i should give them all the ability to heal.
Can't say much, didnt like the map =/
Decent game but confusing.
I'd give 2/10 for game play and 8.5/10 for triggering
I really like your description and such. Sounds like alot was put into this. If I wasn't at work right now I'd be trying it...as it is I'll have to wait to get home and find time between my editing and work to give this a shot. What made you call it Headquarters anyway?
yeh i spent alot of time on this. the triggering, in my opinion, is as impressive as it sounds. however, i dont think the gameplay is at its best potential, mainly because most players dont know how to play and use all the cool systems i created. not many players actually know how to use, select and advance their spells, or how to change units, access all the inbuilt information, etc, and thats the whole fun of it. the idea is, to destroy the enemy Headquarters. chek out the text systems ive used. if ur a map producer, i think ul apreciate them.
Well, I liked it. For some reason it was easy to get use to except for not knowing wat the menus where and such. IMO I think you should use a diff system for that cause it takes time to use a spell and wat not. Oh yeah, just so you know I didnt play with other people just by myself so I wouldnt be able to tell you how fun it was with other people.