Staredit Network

Staredit Network -> UMS Assistance -> Rebuild at New Location
Report, edit, etc...Posted by PhilKnox on 2006-12-30 at 16:11:19
I have a map that allows us to have more than 8 players, although not at the same time. The method I use is to monitor when a computer player has had all buildings destroyed. At that time I create a new Command Center and new SCVs at a different location. Then I run an AI Script at that location.

Unfortunately sometimes they don't gather and sometimes they don't even create. This is totally random and intermittant. Any thoughts?
Report, edit, etc...Posted by Night on 2006-12-30 at 18:01:34
If you would give us the triggers, we could probably help a little more.

From what I understand is that, you start off with 8 players, then when one loses, a computer player replaces him? So to start off is 8 player slots right? If its 8 human players, it won't work. Because that leaves you no computer slot to control the units that been created after the player loses. Human players can't be told what to do through AI Scripts (except for "Turn on shared vision to Player #"). What you will need is a open computer slot that will have units created for it at the spot where the player loses and then run an AI Script for the computer after that.
Report, edit, etc...Posted by n0b0dy- on 2006-12-30 at 18:30:50
QUOTE(Night @ Dec 30 2006, 06:01 PM)
If you would give us the triggers, we could probably help a little more.

From what I understand is that, you start off with 8 players, then when one loses, a computer player replaces him? So to start off is 8 player slots right? If its 8 human players, it won't work. Because that leaves you no computer slot to control the units that been created after the player loses. Human players can't be told what to do through AI Scripts (except for "Turn on shared vision to Player #"). What you will need is a open computer slot that will have units created for it at the spot where the player loses and then run an AI Script for the computer after that.

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It could work with player 11,13, or 14 player units, however there would probaly be glitches. But we still need to see a couple triggers or the actual map you're working on, Are you using player 11,13, or 14 units? Or are you trying to make a computer out of 8 player slots which wont work?
Report, edit, etc...Posted by Ultramilkman on 2006-12-30 at 22:33:27
Enter closest bunker works cheers.gif
But I thought you can't have more then 8 players in a game.
Report, edit, etc...Posted by Wormer on 2006-12-31 at 04:15:58
If you have read PhilKnox's message carefully you notice that he is replacing computer players with new computer players. He is just giving a computer the second life. I think that the problem is because the computer remembers the old script and running multiplie scripts for one computer causes unpredictable things to happen. You have to somehow clear all previous information about scripts. I dont know how to do this and if it is possible at all. You could try Clear Previous Combat Data script...
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