How do i make a trigger that when a player kill every scv he/she will get 1 marine. please help thanks
Trigger |
Description: |
SCV -> Marine |
|
Conditions: |
¤ Enemy player has suffered at least 1 deaths of SCV
|
¤ Anything else you want |
Actions: |
¤ Preserve trigger
|
¤ Subtract 1 deaths of SCV for Enemy player
|
¤ Create 1 Marine at "Location" for current player
|
¤ Anything else you want |
This works only if it'll be for 1 player, otherwise use the Kills to Cash: Perfect method to detect which players kill the SCV.thanks alot. Another question/ How to make an SCV to mine only 1 mineral or 1 gas like when the scv bring the gas tank back to the CC the player only get 1 Gas not 8.
this map shows how its done. if you don't get the idea, jsut ask.
ps this is lethal_illusion's favorite map, so you know its a keeper
Look complicated. but in the map "Cat vs Mouse: Ore Wars" i dont see any trigger that look like that.
QUOTE(Ren @ Dec 31 2006, 12:16 AM)
Look complicated. but in the map "Cat vs Mouse: Ore Wars" i dont see any trigger that look like that.
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Cat vs Mouse: Ore Wars had vespene geysers. He simply had these geysers' amount of vespene depleted, so then you only get 2 gas instead of the usual 8.
[url=http://www.maplantis.org]When a vespene geyser is depleted, you automatically mine only 2 each run.
[/url]
QUOTE
Another question/ How to make an SCV to mine only 1 mineral or 1 gas like when the scv bring the gas tank back to the CC the player only get 1 Gas not 8.
This is very difficult. My only suggestion would be to constantly set the gas mine to have 1 gas, and to create a new mineral patch with 1 minerals whenever there is an empty space where the mineral patch should be. Even then I'm not sure the gas mine would work properly due to the depleted thing; you'd have to try it.
Constantly modify vespene geysers to have 1 gas and modify mineral patches to have 1 mineral, replacing them constantly, or stacking them.
You can also have triggers that go off, so that for every 8 vespene or 8 minerals you get 1.
well 2 gas should be fine. Thanks you.
my third problem is. the countdown timer is 1200 sec.
- at 1000 sec create a marine. for some reason it wont work for me. It always create a marine when the time start counting.
Make sure you have it set to "exactly", and without a preserve trigger. If you used "at least", the condition will be met when the timer begins.
if you're gonna use 'exactly,' then you need hyper triggers. otherwise, the condition must be a range of at least 2 seconds.
At most would work much better
QUOTE(Falkoner @ Dec 31 2006, 06:45 PM)
At most would work much better
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Assuming that the timer starts as soon as the game does, and that he does not use a preserve trigger, yes, it would.
I'd say use a combination of at most and at least. For example, at least 5 seconds, at most 7. Or whatever.
Most likely, an "atleast 1 second" and "atmost 1000 second" would get it done.