Staredit Network

Staredit Network -> UMS Assistance -> Zerg AI
Report, edit, etc...Posted by Candle12345 on 2007-01-01 at 19:29:15
Hey, yes its me again, same map different problem...
now i'm having trouble with zerg AI, all it does is harvest minerals, (all zerg units are rigged to be either untrainable or cost 0 cash) it has the following trigger (sloppy yes, but it works fine in singleplayer)

Players:
P5 (computer)

Conditions:
Always

Actions:
Run Zerg Campaign Town at Zergtown
Run Zerg Campaign insane at Zergtown

any tips? i've thought about using
Send all units on strategic suicide missions
but i think that sends workers as well...
also, if possible i'd the AI to build bases around the map
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-01 at 20:00:03
Make sure that P5's race is Zerg.

Get rid of the Campaign Town AI action.

Make sure that the Insane Zerg AI script runs at the main base's location with P5 having a hatchery/lair/hive, 4+ drones and an overlord, 50+ starting minerals, and minerals and gas to mine.

Make sure that the AI has an enemy to attack and can build most of the tech tree.
Report, edit, etc...Posted by Candle12345 on 2007-01-02 at 17:40:49
Ah thanks, everythings right except the Insane/Town AI stack, its fixed now, thanks.

this is solved, someone lock it please
Report, edit, etc...Posted by Ultramilkman on 2007-01-02 at 21:55:03
Isn't custom level much harder?
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-03 at 02:11:32
No. Custom AI is the AI the computer uses in melee. Insane AI is officially the most aggressive AI Blizzard made for us mappers to use on UMS.
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