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Staredit Network -> UMS Production -> Random Path Defense_R_
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-02 at 11:52:07
[Center]Random Path Defense_R_

Last year 1 was attempted by me but I never exactially finished it even tho its in the dldb and stuff...A year later I had the idea to fix it but instead im just gonna make a sequal smile.gif



Progress

Ideas
[progress]50[/progress] Always room for improvment

Terrain
[progress]100[/progress]

Unit placement
[progress]100[/progress]

Triggers
[progress]15[/progress]


Specifications

Players
5 Players
3 Computers

Features
If youve played 1 you know its kindof featureless but this one will hopefully be different.

Path creator system - Allows you to add to the path that has been generated in your favor.
Path Recreate system - Dont like the path you got? Change it!

For now thats it but ill add more tongue.gif suggestions welcome

Screenshots/Demos

user posted image
The path being created

user posted image
Now with Brown and white laps smile.gif


Change Log

Jan 02 2007 - Thread made/Uploaded Screenshots/Completed Terrain/Changed Name To Random Path Defense_R_

[/Center]
Report, edit, etc...Posted by JaFF on 2007-01-02 at 11:57:31
If you save up enough money, you can buy a new path, that will be made more curvy. tongue.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-02 at 11:58:44
Actually I already had the idea for creating a new path but since its an invisible bunker game im not sure if that would work

Besides you already can add to the path
Report, edit, etc...Posted by JaFF on 2007-01-02 at 12:04:53
Basically, the only thing that really annoyed me in the first one was that sometimes the path was made almost a straight line Or it got curvy closer to the end, and you couldn't get there with your SCV before the first round starts. sad.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-02 at 12:24:49
QUOTE(JaFF @ Jan 2 2007, 12:04 PM)
Basically, the only thing that really annoyed me in the first one was that sometimes the path was made almost a straight line Or it got curvy closer to the end, and you couldn't get there with your SCV before the first round starts. sad.gif
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The only way I could really fix it is having the scvs spawn in diff spots for all players so that all of the spots can be used
Report, edit, etc...Posted by n0b0dy- on 2007-01-02 at 15:25:24
UM so, is anything going to be different in this version? It looks exactly the same with different terrain...And also in all the other versions it took like 5 remakes to get a decent path, and sometimes there was like 1 spot where my scv could build.. and it was a straight path ermm.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-02 at 16:25:28
QUOTE(n0b0dy- @ Jan 2 2007, 03:25 PM)
UM so, is anything going to be different in this version? It looks exactly the same with different terrain...And also in all the other versions it took like 5 remakes to get a decent path, and sometimes there was like 1 spot where my scv could build.. and it was a straight path  ermm.gif
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It is going to be a differnt map but for the mostpart is just a remake because the first one was pretty buggy... Im not exactially sure how to make it so the path always gives you a good one but I suppose I can make a repath system



ADDITION:
I dont think its differnt enough to be a 2 so I decided to name it Random Path Defense_R_ instead (R for remake) tongue.gif

Im not gonna change Screenies but the 2 on the top is gonan be a _R_ instead on the actual map
Report, edit, etc...Posted by n0b0dy- on 2007-01-05 at 15:15:36
You should also try and make the path creating part much faster, possibly by getting rid of more terrain, enemies also take FOREVER to get through the entire maze, so if you don't kill them fast you have to wait a minute to let them get to the end and lose a few lives.
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-06 at 22:02:33
QUOTE(n0b0dy- @ Jan 5 2007, 03:15 PM)
You should also try and make the path creating part much faster, possibly by getting rid of more terrain, enemies also take FOREVER to get through the entire maze, so if you don't kill them fast you have to wait a minute to let them get to the end and lose a few lives.
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I should just make the whole map smaller it would make it faster to get through and create
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