That won't work.
You're going to have to make a different trigger for each person.
Just copy, modify, repeat.
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
¤ Player 1 commands 0 buildings (Unchecked)
|
¤ Player 2 commands 0 buildings
|
¤ Player 3 commands 0 buildings
|
¤ Player 4 commands 0 buildings
|
¤ Player 5 commands 0 buildings
|
¤ Player 6 commands 0 buildings
|
¤ Player 7 commands 0 buildings
|
| ¤ Player 8 commands 0 buildings |
| Actions: |
| ¤ Victory. |
| Trigger |
| Players: |
| ¤ Player 2 |
| Conditions: |
¤ Player 1 commands 0 buildings
|
¤ Player 2 commands 0 buildings (Unchecked)
|
¤ Player 3 commands 0 buildings
|
¤ Player 4 commands 0 buildings
|
¤ Player 5 commands 0 buildings
|
¤ Player 6 commands 0 buildings
|
¤ Player 7 commands 0 buildings
|
| ¤ Player 8 commands 0 buildings |
| Actions: |
| ¤ Victory. |
| Trigger |
| Players: |
| ¤ Player 3 |
| Conditions: |
¤ Player 1 commands 0 buildings
|
¤ Player 2 commands 0 buildings
|
¤ Player 3 commands 0 buildings (Unchecked)
|
¤ Player 4 commands 0 buildings
|
¤ Player 5 commands 0 buildings
|
¤ Player 6 commands 0 buildings
|
¤ Player 7 commands 0 buildings
|
| ¤ Player 8 commands 0 buildings |
| Actions: |
| ¤ Victory. |
Etc...Not sure if that's the easiest way, but it's pretty damn easy.
Just remove all the players in the conditions that you don't want to win. (Computers, Observers)
Glad I could help.