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Staredit Network -> UMS Assistance -> Scmdraft 2.6.0 (new ver) trigs arent working
Report, edit, etc...Posted by Insane044 on 2007-01-04 at 00:23:39
Hey all,

I use the new scmdraft and my triggers do not seem to work. I'm doing a blood map, and my heros are not seeming to work (spawn) and my text in the game does not work at all. The only thing that works is my spawn for the units (marines) because their the main unit in the blood game. Heros and Text displays do not work. My WAV's work perfect though.

Does anyone else have this problem? Thanks

Dave
Report, edit, etc...Posted by Zeratul_101 on 2007-01-04 at 00:40:34
the amount of people that blame the editor for trigger errors... rolleyes.gif tongue.gif

post your triggers so we can help you.
Report, edit, etc...Posted by Insane044 on 2007-01-04 at 01:15:12

Trigger
Description:
Beggining Text with Wavs
Players:
¤ All Players
Conditions:
¤ Current player commands at least 1 any unit
Actions:
¤ Play WAV
¤ Display Text: [Center alignment] *TEXT* (Added color blocks too)
¤ Wait 3000 Secs
¤ Display more text
¤ Play another WAV



This is in the beggining. I set my spawn for each player (8 players) to

CON: Always
Act: Create 1 marine at location for player
Wait 1000
Preserve

Now, I figured, since each player begins with 1 unit (ANY UNIT) the Text/Wav i talked about above should automatically WORK but their not. I dont understand this.
Report, edit, etc...Posted by Zeratul_101 on 2007-01-04 at 01:19:00
did you check the box that says 'always display'(or something liek that)?
Report, edit, etc...Posted by Insane044 on 2007-01-04 at 01:41:57
No, I did not. I thought you did not have to check the "Always display" box if your going to use that certain text trigger once.

I'll give it a shot, but right now I do not have anyone to help me test the map (Need 1 player to help cuz i cannot start without since its 8 player game)

Thanks though

Also I have another problem..

One of my triggers to spawn heros works for everyone except player 1. Player 1 gets all of the heros except the first one (Which is a marine hero). Player 2 got them all as well, even the first one. Each trigger is exactly the same because i looked it over twice. Here is the trigger for player 1's first hero spawn:


null
Trigger
Players:
¤ Player 1
Conditions:
¤ Player 1 kills exactly 100 [any unit]
Actions:
¤ Create 1 marine captain at P1Spawn for player 1


And thats the trigger, as simple as that. Yet remember, Player 1 gets ALL of the other heros, and all of the other heros triggers are the exact same as that one..
Report, edit, etc...Posted by Zeratul_101 on 2007-01-04 at 02:09:47
if you don't check that box, the text message will only display if you have subtitles enabled. it has absolutely nothing to do with usage.
Report, edit, etc...Posted by fritfrat(U) on 2007-01-04 at 15:38:51
I think your testing that resulted in that it was player 1 not getting the hero may have been just luck that it happened to that player. What can happen is that player 1 could have killed 2 units between trigger cycles, allowing him to go from 99 to 101 without ever achieving exactly 100 kills.

In short, change it to kills atleast 100 units instead of exactly 100 units, and you're set. Do this for all of your hero triggers, not just player 1, because it can happen for the others as well.
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-04 at 15:40:53
2.6.0 isnt the newest version of scm draft 0.7.3 is the newest version tongue.gif
Report, edit, etc...Posted by Insane044 on 2007-01-04 at 16:45:12
Thanks i'll give it a shot
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