QUOTE(Falkoner @ Jan 4 2007, 06:01 PM)
Hmm, you are supposed to use one of those tiny dot locations that you can make with starforge and SCM, then you can say if the civilian isnt there, since the hydra should push him off, stop adding death counters and remove the civilian, but this would work fast enough if you were using hypertriggers...
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My hydralisk is located on a 1x1 island, so the civilian can't be pushed off.
And i am using hypertriggers.
What happens in my map is the following:
When i burrow the hydralisk, a civilian is moved on top of it. This adds 1 to the deathcounter.
The civilian is moved to "f 1", the hydralisk is unburrowing.
And now here's the problem, while the hydralisk is unburrowing, the civilian at "f 1" is moved back to the hydralisk. And it adds 1 to the deathcounter
again.
So when i burrow my hydralisk, more than 1 is added to the deathcounter.