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Staredit Network -> Ideas -> Defence ideas...
Report, edit, etc...Posted by Felino on 2007-01-05 at 23:04:04
Has anyone got an ideas for a good defence map that I could use? I like the classic 'marine defence' and others, but need some new concepts... I am dry at the moment.. please help me. ermm.gif
Report, edit, etc...Posted by Lord_Jeremy on 2007-01-05 at 23:44:23
Hmm... I have been trying to make a single location defense that tops the existing winner of than contest... My idea is to have perhaps psi emitters or other objects owned by different players placed at the points where units are ordered to move and etc. The single location would be moved to each location and the order would be given to units. It could work... Though it would need hyper triggers, a concept I have yet to attempt.

ADDITION:
I might try to adapt an existing defense map... I'll get back to you guys smile.gif
Report, edit, etc...Posted by Moogle on 2007-01-08 at 01:04:50
Ye my explaining can suck sometimes but meh. Of course idea needs alittle editing in places n tweeks n stuff but is a kinda cool idea i guess.

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ADVENTURE DEFENCE
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" Main Idea "


Well it's pretty much like this, Players play each level in acts. Each act has 5 level's each. Depending on the level of the act how much units spawn. At start of each level your level % is set to 100%, each unit that leaks is subtracted for your %.

At end of the level depending on your % is how far your Hero will travel long his path. Also depending where you hero lands long path is what even will happen for him Eg; could get into battle, find item, Lose money, Gain Money, Find ally to aid you till end of act stuff like that. Ok back on topic, say 10 units spawn for a level 1 unit will = 10% of your score, if you end an act with 100% for say Act 1 it could mean you move 10 spaces but all depends on how far you want him to walk.

If your hero doesnt make it to end of each act it will subtract from your Life Counter. You only have 5 Life Counters and more then 5 acts so you need to be careful. This is a solo Defend map, so isnt going be easy. Also on 5th level of the act a hero spawns which = 100% of your score sleep.gif so cant let him leak otherwise it'll hurt you.
For weapons i was thinking invisable bunkers that you can load men into. Depending on what you buy from your dropship menu.

Unloading a unit would set a " Death " for what unit to load into your bunker. Building basic men would be " Depot " building advance men would be " Academy " so you could have too dropship menus one for basic other advance.
Normal Depot would cost like 10 minerals while advance is 100 minerals due factor alot stronger then normal ones. Yes you can upgrade your bunker crew. Also can hire heroes, but heroes only last for that act nolonger.

Also can buy a probe to build cannon defences to help aid you, but remember this, some bosses will disable cannons for that round. Also maybe could add spell scrolls which you can buy which will load into a pouch and will be limit on how much your pouch can hold. Spells will vanish after acts just like heroes. Some spells will be instant for a level. Eg; Weaken will work on non-bosses levels and set enemies to 50% of health.
While say Stormfire would give you traps that at begining of a level and make massive explosion over top of it so you dont see it attack and will weaken enemies as come out from starting area, of course wont have much effect against bosses but isnt really meant for them. Im sure you'll think of more spells and stuff for map later on.

I guess this explains this idea in somewhat, meh.
Report, edit, etc...Posted by scwizard on 2007-01-08 at 01:10:01
Sounds kind of like a defense crossed with a board game crossed with an RPG.
Sounds kind of awesome.
Report, edit, etc...Posted by Felino on 2007-01-08 at 18:04:19
hmmmm... that sounds good... I seal your idea and make it my own! tongue.gif
Report, edit, etc...Posted by SomeIdiotNerd on 2007-01-08 at 20:00:03
sounds pretty good to me too, but Felino, i suggest you put his name in the credits.
Report, edit, etc...Posted by Falkoner on 2007-01-09 at 19:20:57
You could have a defence where the spells are actually useful, like have storm upgraded 255 times, that way it is more useful, and have dark swarms make big explosions and have disruption web freeze the units that it hits for 5 seconds(by teleporting them to an unplaceable area), you could make spells more useful in your defence!
Report, edit, etc...Posted by NightKev on 2007-01-10 at 00:40:42
Sounds like a lot of work, maybe someone should help you (like me wink.gif )
Good luck either way, a map like that would be awesome.
Report, edit, etc...Posted by Felino on 2007-01-10 at 04:12:54
QUOTE(SomeIdiotNerd @ Jan 9 2007, 11:30 AM)
sounds pretty good to me too, but Felino, i suggest you put his name in the credits.
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Of course I would happy.gif
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-10 at 19:04:59
Why not make a large ammount of d's into one game:

You have to either complete a defense or lose in a defense, then you go to do another defense. Once you lose a certain ammount of beat every defence, the game ends with the stats displayed for each player on each game.
Report, edit, etc...Posted by Carlsagan43 on 2007-01-14 at 02:00:42
How about a defense game where the units run by and you try to kill them.


<_<
Report, edit, etc...Posted by NightKev on 2007-01-14 at 17:47:53
<sarcasm>Genius! Why don't we make them flying units and use turrets to kill them!</sarcasm>

wink.gif
Report, edit, etc...Posted by Zell.Dincht on 2007-01-19 at 00:11:34
Moogley always has the great ideas. I wish I had moogleys brain(except all of the bad junk inside)
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-19 at 08:59:42
QUOTE
How about a defense game where the units run by and you try to kill them.


lol is he serious?

okay, i got a nice idea... there are 2 teams, each located on opposite sides of the map. you have the usual wave of enemies spawn from the 2 spawn points, one for team A and one for team B. the 2 enemy waves meet in the middle of the map, after the teams have damaged them as they run down the path. the catch is, the 2 waves of enemies are assigned to a different computer player, and they battle in the middle of the map. team A must kill team B's enemy waves, whilst team B must kill team A's enemy waves. understand? so team A's units spawn from team B's side of the map, and the other way around. whichever computer player gets the most kills at the end of a round, gives one point to the relevant team. is that original or what?
Report, edit, etc...Posted by Zell.Dincht on 2007-01-19 at 11:59:53
QUOTE(T-a-r-g-e-t @ Jan 19 2007, 07:59 AM)
lol is he serious?

okay, i got a nice idea... there are 2 teams, each located on opposite sides of the map. you have the usual wave of enemies spawn from the 2 spawn points, one for team A and one for team B. the 2 enemy waves meet in the middle of the map, after the teams have damaged them as they run down the path. the catch is, the 2 waves of enemies are assigned to a different computer player, and they battle in the middle of the map. team A must kill team B's enemy waves, whilst team B must kill team A's enemy waves. understand? so team A's units spawn from team B's side of the map, and the other way around. whichever computer player gets the most kills at the end of a round, gives one point to the relevant team. is that original or what?
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Pretty nice idea. But you can make it so u buy units to help out on the battles or something.
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