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Staredit Network -> UMS Production -> Dragoncraft v.2
Report, edit, etc...Posted by Heegu on 2007-01-06 at 03:32:01
QUOTE

Dragoncraft v.2

Well, i'm going to make a second version of my contest map. This time it's going to have neat features such as spells, relics etc.


Progress


-Ideas
[progress]50[/progress]

-Terrain
[progress]35[/progress]

-Unit placement
[progress]5[/progress]

-Triggers
[progress]5[/progress]



Specifications


-Players
•8 players. 2 teams of 3 and 2 NPC computers.

-Map tileset
•Ash world.

-Map size
•192x192




Storyline / Introduction

The great war (the first map tongue.gif) was a bad strike for all dragons. Their numbers reduced from millions to only a few hundred. Eventually they all got whiped out. But the war still raged after their dissappearing. The remaining forces were way too outnumbered without their dragon reinforcements... So their smarters scientists developed a way to reach victory more easily.. Cloning new dragons from the dead bodies.



Features

•Dragons are produced via cloning.
•2 battles per day.
•Heroes with some kind of special powers.
•Unit producing buildings can be destroyed this time.
•Unit spawns run out of stock.
•More balanced
•2 gamemodes; normal (just like the first one) and battle where you have a single fight with a custom army. The team whose army dies first loses.

-Player Interface
Pretty much the same as the previous one. Just a few minor differences.

-What's new in your map that others have not done before?
•The battlesystem is still kinda unused in other maps.



Unit list


Most of the units/unit ideas aren't done yet, so this is going to be updated later.

-Defensive
Defensive buildings are used for.. you quessed it, to defend your fortress.

•Bunker - Defensive Post  When you build it, your NPC will gain the control of it and it gets filled with 3 sniperz (ghosts).

•Fortress wall - Photon cannon  The only defensive building made by the probe. You can only build it near your fortress. Your NPC will gain the control of it.

•Catapult - Siegetank  When you build a suplydepot, it will become a tank which is controlled by your NPC.

•Assault tower - Missile Turret  Your NPC will gain it.

-Produce
You buy units from produce buildings.

•Infantry barracks - Gateway  You can buy basic infantry units here.

•Machine Core - Cybernetics Core  You can buy machine units here. They are more powerful than infantry but cost more.

•Cloning laboratory - Stargate  You can clone dragon units here. Notice that you need DNA (gas) to do the cloning.

-Produce
Produce buildings give you resources.

•Goldmine - Observatory  Gives you more gold (minerals) per day. Notice that there are 2 battles per day.

Research Laboratory - Robotics Facility  Gives you DNA (gas) once per day to clone dragons.

-Special
Special buildings are for heroes and powerful relics.

•Hero Shack - Shield Battery  Gives you acess to heroes. You can only have one hero.

•Relic Forge - Templar Archives  Gives you acess to relics. Relics have powerful special powers that last only one battle.


Screenshots / Demo


Screenshots will some soon.

user posted image
Change link of image and add description




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Give me ideas! Also i'm looking for testers, PM or post a request.
Report, edit, etc...Posted by Grand_Dracolich on 2007-01-06 at 14:02:57
This time around, don't put in sounds you won't use and protect it, that'd cut the filesize in half.
Report, edit, etc...Posted by Urmom(U) on 2007-01-06 at 14:03:54
Or just compress it and don't protect it.
Report, edit, etc...Posted by Shocko on 2007-01-06 at 21:37:33
I was really bored, then lethal introduced me to DragonCraft, very enjoyable. I just hope you can make this on equally as fun (make it a little simpler to understand, noobs find it hard to play)

Good luck.
Report, edit, etc...Posted by Heegu on 2007-01-07 at 05:33:03
QUOTE(Grand_Dracolich @ Jan 6 2007, 10:02 PM)
This time around, don't put in sounds you won't use and protect it, that'd cut the filesize in half.
[right][snapback]610643[/snapback][/right]


I think i'll make a nonsound and sound version.

QUOTE(Shocko @ Jan 7 2007, 05:37 AM)
(make it a little simpler to understand, noobs find it hard to play)
[right][snapback]610806[/snapback][/right]


I'm trying..
Report, edit, etc...Posted by Dark_Marine_123 on 2007-01-07 at 07:34:48
Moose kicked my ass at this because a carrier attacking your base, even with the spore colony could wipe out your base. yawn.gif

Hope you fix that minor issue.
Report, edit, etc...Posted by Saox on 2007-01-07 at 15:25:48
Carriers were definitly imballanced.

Add some races in the beggining wich the players may choose from. Maybe you could add some spell caster wich can be controled by the player?

One thing also worked hard on my nerves - sometimes battles were won by luck, and in the beggining the team that wins can keep building units for the loots, and they have the upper hand, cause gold mines will never be able to beat a loot coming from even 10 units(10x12 gold) + 200 per round =over 300 per round.

Make all the players loot from each kill, no matter who wins the fight and wh odoesn't.

Defenses were pretty weak. I mean it was often pointless to buy them.

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