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Staredit Network -> UMS Showcase -> Light in the Darkness RPG
Report, edit, etc...Posted by Grand_Dracolich on 2007-01-06 at 11:07:05

Title

Light in the Darkness RPG by Ghastly_dragon

Specifications


-Players
4 players

-Map tileset
Twilight

-Map size
256x256


Storyline

Centuries ago, a warlord tried to take control of the world with dark magic, and was defeated by great heros. Now, a student mage has discovered dark magic, and has opened a gate to the Plane of Shadow, only to be torn apart by a Shadow Dragon that came through. It's evil hordes have taken control of and tainted most of the world. Four heros, representing the height of combat and magical prowess, now try to take the fight to the Shadow Dragon.


Features

Spell System: Cast five spells per class.

Potion System: Either heal yourself, restore your mana, revive a player, or wipe out weak enemies foolish enough to come close.

Level Ups: When you level up, you can choose between a better spell, minerals for potions and upgrades, or more maximum HP.

Randomized Bosses: Six bosses keeping the gate to the Shadow Dragons castle intact are place across the map, randomly. Hunt them all down.

Boss Spell Systems: Each boss has a randomly used spell system. Beware of the weak-looking ones.

-What's new in your map that others have not done before?
The random aspect of the bosses is new, I'm pretty sure.


Details


-Characters
Paladin: A mighty, disciplined warrior, skilled with weapons and some spells.

Dark Hunter: The best paladins are using dark and light magic against the scourge, to great effect.

Photomancer: Mage skilled with Light and Fire magic.

Summoner: Mage who uses dark magic to tame monsters.

Cleric: Priestesses skilled in healing and light magic.

Guardian: Bow-wielding paladins who specialize in enchanting their arrows.

-Potions
Healing Potions: Cost 25 minerals, they heal you to your maximum HP for your level.

Mana Potion: Cost 50 minerals, these restore you to maximum mana.

Revival Potion: Cost 125 minerals, revives dead heros.

Light Flash Potion: Cost 75 minerals, kills weak enemies around you with a blast of pure light.

-Spells

Paladin: Dagger Throw, Thousand Blades, Heal, Fire Dagger and Dagger Flurry.

Dark Hunter: Sillohuette, Black Laser, Shade of Grey, Grey Laser and Sunset.

Photomancer: Flame Blast, Sunburst, Light Blast, White Laser, Sun Storm.

Summoner: Summon Dark Rippers, Summon Shadow Serpents, Sunburst, Grey Laser, Summon Mercury Dragon.

Cleric: Heal, Healing Circle, Sunburst, Light Blast, Healing Dawn.

Guardian: Arrow Flurry, Light Arrow, White Laser, Sun Arrow, Arrow Storm


Download


Here it is


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Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-06 at 16:35:33
I played this for Mog's contest, but I forget which one it was tongue.gif
Report, edit, etc...Posted by DoomGaze on 2007-01-07 at 02:03:10
QUOTE
Light in the Darkness RPG

Made by: Ghastly_Dragon

Genre: Rpg

Battle System: Action

Tileset: Twilight

Dimensions: 256x256

Mm...I really like the storytelling device in the intro. It really set things up. Even though the story itself seems pretty minor, the presentation and development made it great.

Story: Er...absolutely no dialog within the game, with the exception of leveling up and after beating the shadow dragon. No dialog!!!!!

Terrain: Nice attempt at the extended terrain. Although there are some blaring obvious blockiness here and there, the effort alone was nice. The general terrain was a bit bland, but you made up for it with various styles of extended terrain in different areas, such as that little mountain on the top left corner, and that secondary town place thingy.

Battle System: Hm...at least there are spells here, but then again, they are all pretty much the same. There are still balancing issues to address, like the strange difficulty. The spawns are immediate, and you can just camp at the spawns with a high defense unit and just stand there as a farming hole. I mean, at least they aren't pre-placed units, but still, there's a lack of variety and strategies with the classes and enemies.

Originality: The split path idea was pretty neat, but you could've put a bit more work in them. And...that's all.

Complexity: Anyone who played SC RPGs before should get things right away. Straightforward path, and really just mindless killing.

The mission briefing may have been plain, but the pre-story was very captivating. I'm disappointed that you didn't follow up with anything strong.

Rating Factors:
Story - 7/10
Terrain - 8/10
Battle System - 3/10
Originality - 2/10

Other Factors:
Complexity - 2/10
Replay Value - 3/10
Fun Factor - 3/10
Difficulty - 6/10


5 / 10.0 - Overall


Did you improve the map after the version for the contest?
Report, edit, etc...Posted by Grand_Dracolich on 2007-01-07 at 11:34:55
Not yet, I'm waiting for people's comments tongue.gif.

Anyway, I'm accepting any suggestions to get out of this hack-n-slash rut this map is it. And does anyone have any ideas on how to fix a map afflicted by the SMCD string scrambling bug?
Report, edit, etc...Posted by DoomGaze on 2007-01-07 at 17:44:42
I too, am a victim to that string scramble bug. The only thing I could do was remake the map.
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