Clan Oo Bound
Made by Clan Oo (Operation Onslaught), this map somewhat resembles Level Up Bound, albeit the terrain is COMPLETELY different, and the levels were in no way purposely copied from it. There are ? obstacles.
Progress
-Ideas•32%
-Terrain•97%
-Unit placement•92%
-Triggers•23%
Specifications
-Players•6 Players
-Map tileset•Badlands
-Map size•128x128
Storyline / Introduction
Long ago, in the ancient age of '98, Starcraft was born. There were thousands of lone warriors, but few were heros. Many of these heros joined together, and in '03 Clan Oo formed. They decided to bring forth the ultimate map of power to show off their skill. This map is now...
Features
-Player InterfaceBound your way through ? obstacles, and try to win!
Details
-Obstacle MakersPLACE - NAME - OBSTACLES DONE
1st - Oo.Jamal.oO - 1, 2, 3, 4
2nd - Oo.Snipe.oO - 5, 6
3rd - Oo.T-MaStAA.oO - ?
4th - Oo.Insane.oO - ?
5th - Oo.Tempest.oO - ?
6th - Oo.Vic.oO - ?
7th - Oo.Dada.oO - ?
8th - Oo.l3ahamut.oo - ?
9th
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20th
(MORE IF NECCESSARY)
Screenshots / Demo
Change link of image and add description
Made with Production Template (keep this link to help propagate this template or you get smitten!)A problem I have noticed is a way me and Snipe did a few of the obstacles. We needed more than 1 trigger to do the obstacle, and that resulted in us clearing the switch and setting the one for the 2nd part of it, then that one clearing it's and setting the first. What this does is that if you finish the obstacle and it ends Switch #, but that obstacle is still running that sets switch # and clears itself, it will keep on running regardless of it being cleared. The way I have devised to fix this is to use P7's custom score. You simply use the same switch for each one, but at the end instead of clearing and setting switches, just change P7's custom score to the one that the next one needs. This won't affect you if you only need 1 trigger for an obstacle, but if it's big, you should be wary of this. I have already fixed Snipe and mine's obstacles.