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Staredit Network -> UMS Assistance -> Limited Vision
Report, edit, etc...Posted by LazyCoder on 2007-01-08 at 20:56:21
I'm trying to make it so when you are walking around in a cave, your vision is like you are blind. I tried doing it like in Rush, but the guy walks too slowly when there is a burrowed unit beneath it. I tried moving the burrowed unit then moving it back, but the slow down is still there (plus, every 4 seconds or so, the fog of war will flicker off, and you lose control of the unit, for like one frame).

Is there any way to get the cave vision sort of system like in rush without the slowdown?
Report, edit, etc...Posted by Zeratul_101 on 2007-01-08 at 21:08:18
jsut use a death count timer. have the recentering trigger fire every 3 deaths(you can have it higher, but not lower).

that works fine for slower units, but it might mess up for faster ones, in which case, a proximity condition would be more appropiate. that involves making a location(i forget, but i think the size is 1x1) and only firing the recentering trigger when there is no main unit there.
Report, edit, etc...Posted by LazyCoder on 2007-01-09 at 18:04:22
Would a civilian qualify as a slower unit?
Report, edit, etc...Posted by fritfrat(U) on 2007-01-09 at 18:55:08
Most definitely, lazy. The only ground units slower than terran ground units would be hydralisk, high templar, and reaver.
Report, edit, etc...Posted by Falkoner on 2007-01-09 at 19:15:55
You could center a small location on him and say if he leaves that location, center it back on him, then move the blind burrowed unit beneath him, this should lessen the speed drop greatly since it is only happening whenever he leaves the location.
Report, edit, etc...Posted by scwizard on 2007-01-09 at 19:31:38
Why not have a blind observer follow (with the move order) over head?
Report, edit, etc...Posted by Falkoner on 2007-01-09 at 19:44:34
Only problem with that is that it looks kinda crappy, having that blur following you, oh, and what I said earlier works better with hypers, that way your vision doesn't get behind.
Report, edit, etc...Posted by scwizard on 2007-01-09 at 20:17:19
I've rather have a blur a little bit behind you then slow jerky movement.

Also, observers move really fast (especially with the upgrade). Combine this with micro locations (so it starts moving as soon as your unit moves) and your set.
Report, edit, etc...Posted by Falkoner on 2007-01-09 at 22:04:46
That's exactly why I told him to only move it when he moves.
that way it won't be constantly moving under him and slowing him down, just when he exits that location.
Report, edit, etc...Posted by LazyCoder on 2007-01-09 at 23:17:51
If I have an observer, I would be able to see over walls, I don't want that.

Maybe I could just blind the unit itself... is there any way to hide or get rid of the 'blind' text.
Report, edit, etc...Posted by Kame on 2007-01-09 at 23:50:19
Dear SEN,
I have been decieving you all these years, I am in fact, a male.
-FireKame
Report, edit, etc...Posted by Felino on 2007-01-10 at 07:13:22
Bind? Could I take that as dark? Then if so just float disabled multiple disabled terran buildings in the 'cave' and kill / move them if needed to unblind the unit.

ADDITION:
Have a little look at this. The marine in the top right corner.
Report, edit, etc...Posted by Falkoner on 2007-01-10 at 17:40:43
There is no way to get rid of the blind text without unblinding the unit, also, my way would work just fine, I tested it out and got vertually no jerky movement
Report, edit, etc...Posted by LazyCoder on 2007-01-10 at 17:58:19
Hmmm. Ok, I'll try your way. I just don't want the big black dot that is the burrowed unit to be too visible.
Report, edit, etc...Posted by Falkoner on 2007-01-10 at 19:34:44
It isn't, thats the way it is in Rush, although depending on your unit it could be more visable, a zergling is probably the best choice.
Report, edit, etc...Posted by LazyCoder on 2007-01-10 at 19:54:37
In rush, he just had it center on the defiler 'always' that's why it is slowed down.
Report, edit, etc...Posted by spinesheath on 2007-01-11 at 12:52:11
Move to and instantly mave back might work as well. I am not too sure if you need to have it stay a little or whatever for not to get that short return of the fog.
Report, edit, etc...Posted by LazyCoder on 2007-01-11 at 21:00:13
Move and instantly move back has 2 problems, 1: the slowdown is still there, 2: every 4 seconds, the fog of war covers the screen and you lose control of your unit.
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