Yes, whenever I warp in a Pylon, it's for a defense map.
I see how things work. When you remove a building it's marked as buildable terrain. When you put the building back it gets marked as unbuildable again. That's why precarpeting with independent starports doesn't work.
QUOTE(Azg3r @ Jan 9 2007, 02:53 AM)
You could have the map covered with Walkable Buildings (beacons or Disabled sprite units)
Very interesting idea. I could have the whole thing coated with invisible beacons. That would certainly give my map a "healthy glow".
ADDITION:
OK, that beacon thing didn't work too well.
Well the point is I get how this whole trigger stacking thing works, and that's enough.