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Staredit Network -> UMS Showcase -> The Ancient Map Ideas Thread
Report, edit, etc...Posted by EzDay281 on 2004-08-12 at 16:53:45
Alright, some of you may remember this thread from long ago, the Map Ideas Thread.
Basicaly, if you've ever had an idea for a map, or just a feature, or cool system, but decided not to use it, post it here! I'm sure you all have some!
Someone else might be able to use it in his own map, or make it for you!
Probably not, but I still think a collection of unused ideas is a good idea, bleh.

Idea One: This is an idea I had not so long ago, only a couple years, but I only started mapping a couple years ago, so I thought of it almost as soon as I even thought of becoming a mapper happy.gif ANYWAYS here's my idea
Fighter Ship Arena.
Basicaly, you choose a ship, buy weapons and special technologies, and go into the arena to kill. You can choose from the Mutalisk with extremely low armor and weapon space, the Wraith with just very slightly better armor than Mutalisk and 1 less weapon space but sensor jamming built in(cloak), the Corsair with its extremely low armor and medium weapons, the Valkery with medium armor and weapon space, the Scout with damn low armor, but damn good weapons for its size, the Devourer with heavy weapons and heavy armor, the Guardian with the very highest armor and weapons in the game, the Battlecruiser with the next highest, and the Carrier with the third highest.

To fire your gun, you Siege/Unsiege your tank. You have a Zergling which will become an egg with a location centered on it. Another Zergling, named "Gun Shot" will run to that location with rapidly exploding Dark Archons on it. If it encounters a ship, even one you've made a truce with, the shot will be destroyed, and the ship will lose 5 HP(scoreboard). Your targetting redicle Zergling will come back, and you cna aim and fire again. You can only have it move a 2 second run from your Ship because you can fire 1 shot a second, and I don't want thousands of locations and triggers so people can shoot across the arena. You can also buy special weapons, which will have limited ammo, and are fired by burrowing/unburrowing zerg units. These will have various explosion types and colors, with Red being low power units and Blue being high powered(blue is higher frequency, duh). One would be Rapid Fire and you can fire upto 4 in a burst, another would allow your Zergling to move(they follow your Zergling, so this is the best thing against the faster enemies), there's 'interceptor' shots which can also be guided, and do only 1 damage, but fire pretty fast, are cheap, and will destroy any shots they hit, besides your own.


Map Idea Two: Eternal Oblivion Rpg's level up system. Basicaly, you start out as a Reaver, and when you level up, you can choose between Paladin Apprentice, Mage Apprentice, or Page. From Mage Apprentice you can become Unskilled Mage or Apprentice Paladin. From Apprentice Paladin, you can become Apprentice Mage, Page, or Paladin. From Page you can become Apprentice Paladin or Squire. And you just keep refining and choosing. Because this idea would require LOTS of units, and being more realistic, many enemies will be the units you can become or have become. An occasional boss would be some really high level guy, but of course he won't be revered or anything by his miniuons and thus have a huge castle wtih amazing defenses and censored.gif . They'll all be as powerful as him someday, anyways wink.gif
Report, edit, etc...Posted by Vindexus on 2004-08-12 at 18:01:47
Just as a special treat because I love you guys, I'm gonna post my unfinished map, Tyrants and Treachery. Basically the top corner of the map is a minimap, semi grid formation with villages and Capitals in it. You have an army that is made up of defensive and offensive army. It's turn based.

Whens it's your turn, you get minerals depending on how many villages you own. You use those minerals to buy new men. When you're done buying men, you get to attack one village or capital. When you attack someone (by bringing your general to a village they own) your army is teleported to a battelfield. Whoever wins the battle by contolling the most control points or controlling all control points, gets control of the village. After your attack turn is over, you can reassing units from defensive to offensive armies and vice-versa.

There were some pretty major bugs that could be fixed with some work, but that was work I didn't want to do.

If someone finishes this please put some credit to me in the map.
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