Spawn_Defense_4.7f.scx ( 32.93k )
Number of downloads: 1 4.5 unit and attack stats
faster triggers(650 ms hypers) - older spawn orders work but require better timing. This is to rebalance gameplay between D skill and S skill in light of the recent surge of fast infinite builds.
SCV less turret and drone production(per 5.3)
All spawn triggers remade(for consistency), zerg works for both teams.
Selectable Handicap the first player of each team can select a level of handicap at start of game, useful for balancing teams.
Paths are same for both teams.