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Staredit Network -> UMS Assistance -> Making something like Chubs Bound
Report, edit, etc...Posted by Bob_is_God on 2007-01-11 at 15:27:30
Well in Chubs bound there are 2 teams who face off eachother to get to the end of the bounds first.
I'm not too advanced in map making so I can't figure out how to run 2 bounds at the same time, can anyone help?
I've tried several things and asked many people but I can't figure it out.
Thanks in adv. for the help.
The bound always seem to mess up, freeze, stop, or not even blow up in the correct location sometimes when i try to run 2 bounds at the same time. I'm fairly experienced in making bounds.. but not like this.
Report, edit, etc...Posted by CheatEnabled on 2007-01-11 at 15:31:54
If the bound uses the same waits, it would work perfectly.
I mean, the waits have to be run at the same time...
Report, edit, etc...Posted by Falkoner on 2007-01-11 at 17:53:11
In chubs bound one team can be on one bound while another team is on another, so what he is asking is how to do that. You would do it by having hypertriggers running constantly and using different amounts of death counts between explosions. So you can increase and decrease the game speed at will.
Report, edit, etc...Posted by Zwo on 2007-01-12 at 12:55:13
Or the easy way,

Make the levels for Team 1 run for player 7, and the levels for Team 2 run for player 8. As far as i know the waits won't mess up.

Made a small map which has this.

The upper siege tank can set and reset the upper explosion sequence
The lower siege tank can set and reset the lower explosion sequence

They can both be set and won't interrupt each other.
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