QUOTE(BroodKiller @ Jan 13 2007, 06:08 AM)
Creating a map editor that would also be a modding program is certainly possible - but there is no need for such an application. The mapping and modding communities are separate precisely because these two domains are separate.
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If I can't find a way to make SCMDraft2/Starforge to run with modified MPQ files, there will be a need
. My main concern is being able to run triggers (maybe even custom triggers) inside a mod. I can see great potential in bringing mapping & modding together. Now, keep in mind I am still a little new to all this, but being able to mod MPQ files and map files on the fly could make for some pretty interesting projects.
QUOTE(Killer_Kow(MM) @ Jan 13 2007, 08:16 AM)
2ndly, you CAN modify the StarCraft Campaign Editor using MPQDraft, and loading an MPQ with it. I'm not sure how (if at all) it would effect SCMDraft or StarForge. Perhaps I will look into this.
3rdly, maps can have mods associated with them using SCMLoader. Its a program that loads certain files (such as .dat files, .bin files, etc) that are stored inside the map's MPQ archive. So if you're interested in that, you might want to check out SCMLoader.
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It would seem that if you modified the MPQ files for SC, all changes made would affect everything associated with it, but I guess not. As far as using the SC Campaign Editor, thats just simply out of the question. I guess I will look into SCMLoader as well. Thanks.