First, you're talking about
mods, not
maps. Maps are *.scm's/*.scx's/*.chk's, mods are sets of modified game files that change the game.
The problem with such a list is that by the time someone can actualy remember to avoid everything on it, they'll have become good enough modders to know to avoid it instinctively or be able to figure it out easily.
QUOTE
•Vultures having a subunit of a bunker using only DatEdit. (Maybe happens for any unit that does not originally have a subunit and is given one.)
•I have made "Super" Wraiths with Tom Kazanzky's lazers with a cool down of 12 and Artanis' anti-matter missles. When ever the "Super" wraith kills anything the map crashes.
•Giving a unit with out a certian attack (air/ground/any attack) that type i.e. Giving a seige tank longbolt missiles to attack air w/o modifying anything else in StarGraft.
Nothing special about
Vultures having a Bunker turret, so far as I know. What crashes is:
The Bunker is a building. The Bunker is not a turret. The Bunker does not have a move animation ( or much of any turret-applicable animation ) . There are just way too many things you'd have to do to make it into a turret, and there'd be no reason to, anyways.
The problem with the Wraith, again, has nothing to do with the attacks you used or the units you used, it's that you probably screwed up an animation ( return to idle from ground/air attack ) .
Giving any unit that doesn't have the appropriate animation a new attack will crash.