CODE
ZerglingGndAttkInit:
[...]
playfram 0x2 # frame set 2
[...]
[right][snapback]614557[/snapback][/right]
should be playfram 0x22; so far that is the only difference I noticed, but I didn't test it in game, although I did have some weird SC moments when wrong frames caused it to crash... (unless you made any weapon dat changes)