Staredit Network

Staredit Network -> UMS Assistance -> need kills to cash help
Report, edit, etc...Posted by Djinn.inc on 2007-01-19 at 20:24:46
players:
¤ All Players
Conditions:
¤ Current player has suffered at least 1 deaths of Rhynadon*.
Actions:
¤ Center location labeled 'Update Kill Score*' on Protoss Pylon* owned by Current Player at 'Anywhere*'.

¤ Create 1 Zerg Zergling* at 'Update Kill Score*' for Player 6. Apply properties*

¤ Modify death counts for Current player: Subtract 1 for Rhynadon*.

¤ Preserve trigger


question here is, does everyone need to own a pylon, or just my score keeper?
other - is player 6 supposed to be another score keeper or a random anybody?

¤ Current player has most kills of any unit.

¤ Player 5 has suffered exactly 0 deaths of Rhynadon*.

¤ Player 6 brings exactly 0 Zergling to 'Check*'.

¤ Elapsed scenario time is at least 1 game seconds.
Actions:
¤ Modify death counts for All Players: Add 1 for Rhynadon*.

¤ Modify death counts for Player 5: Add 1 for Rhynadon*.

¤ Modify death counts for Current player: Subtract 1 for Rhynadon*.

¤ Modify resources for Current player: Add 1 Minerals.

¤ Modify Score for Current player: Add 1 Custom*.

¤ Preserve Trigger

what is the check? is that the place where the "pylons" are?
and i assume those custom and minerals adding are changeable?
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-19 at 21:19:38
QUOTE(Djinn.inc @ Jan 19 2007, 05:24 PM)
question here is, does everyone need to own a pylon, or just my score keeper?
other - is player 6 supposed to be another score keeper or a random anybody?

what is the check? is that the place where the "pylons" are?
and i assume those custom and minerals adding are changeable?
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Each player is supposed to own a pylon with stacked photon cannons to kill the spawned units. Player 6 is the enemy that the players are supposed to kill.

This check is to detect if the player killed a unit and give the player minerals if the check passes as valid. The custom score is not changeable, but the mineral trigger is.


If you want to have different scores for different units killed, you will have to create a KtK:P trigger set per every unit you want to have a score with.
Report, edit, etc...Posted by PCFredZ on 2007-01-19 at 21:57:36
Djinn, you know your last topic is asking the exact same thing, right?

>>Topic closed
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