Staredit Network

Staredit Network -> UMS Showcase -> Zell.Dincht Maps
Report, edit, etc...Posted by Zell.Dincht on 2007-01-20 at 19:22:21
QUOTE
Well, ive decided to start posting my maps into one thread it also comes with some maps im working on and will give out demos.. Ill be given them a rating out of 10. (Ratings may change)

Zell.Dincht: Clan xM Maps


QUOTE
Trap Defense

Rating: 5/10
Comments: It was the map I used to get into Clan xM. Not my best work, shoulda added instructions. People got lost in it.
Map Concept: This is kinda like your average Defense map except with a little twist. You have the choice to pick and buy units or set up traps by using certain Combinations via Gateway number system.
Link: http://www.staredit.net/index.php?download=5572




QUOTE
Zombie Outbreak:

Rating: 7/10
Comments: It was a challenging map but had glitches which messed up entering buildings and what not. For some reason, with more people it was actually easy.
Map Concept: The map is basically a version of Raccoon City if you have ever played it. Except with each player having unique skills like a Gunner Swarm system and D. Web system. The mechanic has the abillity to create useful items and a Bomber which you morph and bomb a wide location killing the monsters in range.
Link: http://www.staredit.net/index.php?download=5771



Zell.Dincht: Maps

QUOTE
Assassins Faith

Comments: One of my currently on hold productions. Using a menu system which is easy to use and a talk system use to learn information on Character Bios.
Demo Includes: One boss battle, the introduction, shop triggers, buying triggers. Items usage triggers done, storage triggers, ship triggers.
Side Notes: You cant really use the ships because of the fact I took out the unit inside the ship. The map is protected so you cant add it.
Production Thread: http://www.staredit.net/index.php?showtopic=33073&st=0
Demo: [attachmentid=22601]



QUOTE
Spell Shoot Out

Comments: One of my maps in the making. The basic concept is to kill the monster swarming them, but you equip different spells to attack it with. Each spell with their own way of attacking.
Map Concept: You begin with a basic spell, which is the Fire spell. Each level has a different unit and a different speed rate. You must swarm the unit and depending on what spell you have equiped(Note: you can change your spell by the Spell Book)you do a certain damage.
Production Thread: http://www.staredit.net/index.php?showtopic=38174

Report, edit, etc...Posted by Gammon on 2007-01-20 at 19:31:16
I'm pretty sure I've played Zombie Outbreak before. (I'm a fan of horror maps also.) Keep up the good work.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-20 at 19:59:29
QUOTE(Gammon @ Jan 20 2007, 06:31 PM)
I'm pretty sure I've played Zombie Outbreak before. (I'm a fan of horror maps also.)  Keep up the good work.
[right][snapback]616111[/snapback][/right]

Thanks, also Midardo stole the map and renamed it.
Report, edit, etc...Posted by Shocko on 2007-01-20 at 20:34:08
QUOTE(Zell.Dincht @ Jan 20 2007, 04:59 PM)
Thanks, also Midardo stole the map and renamed it.
[right][snapback]616126[/snapback][/right]


He did? blink.gif why didn't I hear about this? I loved playin trap defense happy.gif, only coz I knew how to, Zombie Outbreak was fun too biggrin.gif!! Good job zellypoo.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-20 at 23:16:13
QUOTE(Shocko @ Jan 20 2007, 07:34 PM)
He did? blink.gif why didn't I hear about this? I loved playin trap defense happy.gif, only coz I knew how to, Zombie Outbreak was fun too biggrin.gif!! Good job zellypoo.
[right][snapback]616140[/snapback][/right]

Well, it was when I went on west and somebody told me about it. Too bad when we played Zombie Outbreak full house, it was easy due to the fact we had the computers help and four people covering each side and wat not. And also the defense upgrades helped. But when on two players, it was fun. We had to take control of all four of the spots and when they got through one side. It was time to fall back and lose. sad.gif

ADDITION:
Well, ima be updating the first post and adding in a few more informations and wat not. Post feedback on the Assassins Faith demo if you can. And check out the Spell Shoot Out production thread for more information on the map. And wat spells turn into wat after buying them.
Report, edit, etc...Posted by Dark_Marine_123 on 2007-01-21 at 03:46:56
I can't wait to try out AF, your best map yet zell :P
Report, edit, etc...Posted by Shocko on 2007-01-21 at 09:21:29
QUOTE(Dark_Marine_123 @ Jan 21 2007, 12:46 AM)
I can't wait to try out AF, your best map yet zell tongue.gif
[right][snapback]616308[/snapback][/right]


I have like the latest copy of it happy.gif *rubs in Dark_Marine_123's face*

Nevermind, he posted a demo cry.gif
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 12:18:43
QUOTE(Dark_Marine_123 @ Jan 21 2007, 02:46 AM)
I can't wait to try out AF, your best map yet zell tongue.gif
[right][snapback]616308[/snapback][/right]

Psh, thats wat you say now but ill make an even better one. But so far this is my best map yet, to bad its too short.

QUOTE(Shocko @ Jan 21 2007, 08:21 AM)
I have like the latest copy of it happy.gif *rubs in Dark_Marine_123's face*

Nevermind, he posted a demo cry.gif
[right][snapback]616349[/snapback][/right]

tongue.gif I was gonna post a Demo of it so people would get use to the idea about AF and how the controls worked and wat not.
Report, edit, etc...Posted by Dark_Marine_123 on 2007-01-21 at 16:09:23
Hmm not much different from the other V you gave me eariler, sept a few text changes (And additions! D:) Still looks like it could be a wonderful RPG when finished :D
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 16:11:10
QUOTE(Dark_Marine_123 @ Jan 21 2007, 03:09 PM)
Hmm not much different from the other V you gave me eariler, sept a few text changes (And additions! D:)  Still looks like it could be a wonderful RPG when finished biggrin.gif
[right][snapback]616594[/snapback][/right]

Thanks, ive been thinking about adding in a few twists in the map. Ive planned out the part after the boss, where you might face another boss. wink.gif But of course with the help of another person. Have you tried my other maps?
Report, edit, etc...Posted by Shocko on 2007-01-21 at 16:12:22
Finish a strong storyline and plot before you carry on work with AF, just my suggestion.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 16:14:49
QUOTE(Shocko @ Jan 21 2007, 03:12 PM)
Finish a strong storyline and plot before you carry on work with AF, just my suggestion.
[right][snapback]616600[/snapback][/right]

Yeah, I know you've told me that before. BUT id been having some thoughts about some cutscenes and some little background music to add into the drama.
Report, edit, etc...Posted by Shocko on 2007-01-21 at 17:58:03
i've been having...*
not id been having some...
I think you should re open your AF thread and maybe post it up there, maybe you could get some suggestions and feedback on your ideas and map.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 18:25:47
QUOTE(Shocko @ Jan 21 2007, 04:58 PM)
i've been having...*
not id been having some...
I think you should re open your AF thread and maybe post it up there, maybe you could get some suggestions and feedback on your ideas and map.
[right][snapback]616694[/snapback][/right]

Psh dont make fun of my grammer tongue.gif Ill post it back up by like tomorrow. (note I misspelled grammar on purpose for those who didnt get it fast)
Report, edit, etc...Posted by Xx.Doom.xX on 2007-01-21 at 19:39:42
I didn't really like Assasins Faith. I had no idea how to use the shop, buying, and item usage. That one soldier who "told you how to play" didn't really help alot. I guess the boss battle was ok.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 19:47:04
QUOTE(Xx.Doom.xX @ Jan 21 2007, 06:39 PM)
I didn't really like Assasins Faith. I had no idea how to use the shop, buying, and item usage.  That one soldier who "told you how to play" didn't really help alot. I guess the boss battle was ok.
[right][snapback]616768[/snapback][/right]

Thats wat I need, feedback. I was just wondering how would I be able to improve the tutorial. Im not even good at writing them so yeah. The soldier was telling you how to use the items, maybe I should make it noob friendly so people who havent used the system know how to.
Report, edit, etc...Posted by Xx.Doom.xX on 2007-01-21 at 19:49:43
QUOTE(Zell.Dincht @ Jan 21 2007, 07:47 PM)
Thats wat I need, feedback. I was just wondering how would I be able to improve the tutorial. Im not even good at writing them so yeah. The soldier was telling you how to use the items, maybe I should make it noob friendly so people who havent used the system know how to.
[right][snapback]616772[/snapback][/right]

Maybe what he told you went bye too fast. I didn't even get a chance to read it. And yes, more descriptive.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 22:05:44
QUOTE(Xx.Doom.xX @ Jan 21 2007, 06:49 PM)
Maybe what he told you went bye too fast. I didn't even get a chance to read it. And yes, more descriptive.
[right][snapback]616775[/snapback][/right]

Okay, so basically add more time to it and be more specific with it?
Report, edit, etc...Posted by Xx.Doom.xX on 2007-01-22 at 16:30:08
QUOTE(Zell.Dincht @ Jan 21 2007, 10:05 PM)
Okay, so basically add more time to it and be more specific with it?
[right][snapback]616835[/snapback][/right]

Yes, and make it so we can remember how the game works.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-24 at 14:23:42
QUOTE(Xx.Doom.xX @ Jan 22 2007, 03:30 PM)
Yes, and make it so we can remember how the game works.
[right][snapback]617128[/snapback][/right]

Um, how would I be able to make it so you remember? Its not like I can shoot how to play the game by sending the games menu/armor system into your brain.
Report, edit, etc...Posted by CheatEnabled on 2007-01-24 at 14:59:11
Some spot on the side where you can move a unit to a beacon, to display how different stuff works.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-24 at 15:16:53
QUOTE(CheatEnabled @ Jan 24 2007, 01:59 PM)
Some spot on the side where you can move a unit to a beacon, to display how different stuff works.
[right][snapback]617833[/snapback][/right]

Eww, thats kinda lame IMO. Ill do that maybe but without the beacon spot. biggrin.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2007-01-24 at 15:24:21
What I mean Zell.Dincht is so it easy to know how to play so after it tells us in the game we remember it. That's what I mean. Do you understand?
Report, edit, etc...Posted by Zell.Dincht on 2007-01-24 at 15:27:24
QUOTE(Xx.Doom.xX @ Jan 24 2007, 02:24 PM)
What I mean Zell.Dincht is so it easy to know how to play so after it tells us in the game we remember it. That's what I mean. Do you understand?
[right][snapback]617848[/snapback][/right]

Well, when I described it, it seemed easy to me. Ill see if I can be more specific and wat not.
Report, edit, etc...Posted by KABOOM on 2007-02-02 at 17:39:00
Good job and i played them all and enjoyed them, keep up the good work clapping.gif
Next Page (1)