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Staredit Network -> UMS Assistance -> [SOLVED] Help with Computer AIs
Report, edit, etc...Posted by GuN_Solar90 on 2007-01-25 at 12:54:45
I just wanted to know if anyone had a complete list of the AI scripts that they could share their knowledge with me. I know what most of the scripts do, but some are unclear.
-What does Set Generic Command Target mean?
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-25 at 12:58:08
Here
Report, edit, etc...Posted by Kyuubi. on 2007-01-25 at 14:53:21
QUOTE(GuN_Solar90 @ Jan 25 2007, 09:54 AM)
I just wanted to know if anyone had a complete list of the AI scripts that they could share their knowledge with me. I know what most of the scripts do, but some are unclear.
-What does Set Generic Command Target mean?
[right][snapback]618276[/snapback][/right]

the set generic command target is used with 'make these units patrol' ai scripts. it resets their command queue(like the target they're going to attack) to do or move somewhere else. it's useful for interceptors and scarabs since they can't really be controlled where they move.
Report, edit, etc...Posted by CrazyWulf on 2007-01-25 at 16:25:59
this aint helpfull i dont think but just wanted to say.


THANK U FOR POSTING THIS THREAD. u helped me makemy new map even harder smile.gif thank u so much. it gave me the answer to a question i had earler.

thank u smile.gif
Report, edit, etc...Posted by GuN_Solar90 on 2007-01-26 at 15:45:05
QUOTE(CrazyWulf @ Jan 25 2007, 04:25 PM)
this aint helpfull i dont think but just wanted to say.
THANK U FOR POSTING THIS THREAD. u helped me makemy new map even harder smile.gif thank u so much. it gave me the answer to a question i had earler.

thank u smile.gif
[right][snapback]618348[/snapback][/right]


No problem man. Pure coincidence though. and to those before him, I'm not really a newb and I know what all that means. But is there a list of the hundred or so other AI scripts? They all specialize in different things. I did one script and the computer built 43 supply depots before attacking.
Report, edit, etc...Posted by Doodan on 2007-01-26 at 15:52:40
Many of the AI scripts come from the Starcraft campaigns. Nearly every level has customized scripts written only for the computers in specific levels. Some of the advanced editors have them for some reason.
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-28 at 12:09:23
QUOTE(GuN_Solar90 @ Jan 26 2007, 03:45 PM)
But is there a list of the hundred or so other AI scripts?[right][snapback]618797[/snapback][/right]


Yes, I posted the list in my first post.
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-28 at 12:24:19
QUOTE(GuN_Solar90 @ Jan 26 2007, 04:45 PM)
No problem man. Pure coincidence though. and to those before him, I'm not really a newb and I know what all that means. But is there a list of the hundred or so other AI scripts? They all specialize in different things. I did one script and the computer built 43 supply depots before attacking.
[right][snapback]618797[/snapback][/right]


My guess with that one is you accidentally chose a script that uses the "farms_timing" command, and neglected to give the computer enough preplaced supply depots.

If you want details on what each script does, it'd probably be easiest to look at each script individually.

Are there any particular scripts you'd like to know? I could check quickly for you.
Report, edit, etc...Posted by GuN_Solar90 on 2007-01-28 at 18:44:30
no I dont think I mixed anything up. and there definetly were enough pre-placed Supply Depots. and 43*8 is over 300, hence the confusion. I'm gonna test everything out, it'll take 7 different AIs a game and there are hundreds so itll take about a month maximum if I get off my couch. I'll post the list somewhere.
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-29 at 07:02:55
Like I said, it'd be easier to look at the AIScripts than to do the testing.

For example:

CODE

script_name Terran 3 - Zerg Town
script_id Ter3

start_campaign
wait 1

start_town
defaultbuild_off
default_min 0
wait 1

build 1 hatchery 150
build 6 drone 130
build 1 spawning_pool 80
build 1 hydralisk_den 80
build 1 spire 80
tech burrowing 30
defenseuse_gg 1 hydralisk
defensebuild_gg 1 zergling
defenseuse_gg 1 zergling
defensebuild_ag 1 hydralisk
defenseuse_ag 1 hydralisk
defensebuild_ga 1 mutalisk
defenseuse_ga 1 mutalisk
defensebuild_aa 1 mutalisk
defenseuse_aa 1 mutalisk
max_force 600
wait 750

capt_expand
attack_add 2 zergling
attack_prepare
wait 500

attack_do
attack_clear
wait 1500

attack_add 4 zergling
attack_prepare
wait 500

attack_do
attack_clear
wait 1500

attack_add 4 zergling
attack_add 1 hydralisk
attack_prepare
wait 500

attack_do
attack_clear
wait 1125

attack_add 2 hydralisk
attack_add 1 mutalisk
attack_prepare
wait 500

attack_do
attack_clear
wait 1500

attack_add 6 zergling
attack_prepare
wait 500

attack_do
attack_clear

:block1
wait 750

attack_add 2 mutalisk
attack_prepare
wait 500

attack_do
attack_clear
wait 1500

attack_add 6 zergling
attack_add 3 hydralisk
attack_prepare
wait 500

attack_do
attack_clear
wait 3000

attack_add 6 hydralisk
attack_add 14 zergling
attack_prepare
wait 500

attack_do
attack_clear
attack_add 4 mutalisk
attack_prepare
wait 500

attack_do
attack_clear
wait 1500

attack_add 3 zergling
attack_prepare
wait 500

attack_do
attack_clear
wait 1500

attack_add 2 hydralisk
attack_prepare
wait 500

attack_do
attack_clear
wait 1500

attack_add 6 zergling
attack_add 2 hydralisk
attack_prepare
wait 500

attack_do
attack_clear
wait 1500

attack_add 8 zergling
attack_add 3 hydralisk
attack_prepare
wait 500

attack_do
attack_clear
wait 1500

attack_add 3 hydralisk
attack_prepare
wait 500

attack_do
attack_clear
wait 2250

attack_add 5 zergling
attack_add 3 hydralisk
attack_add 2 mutalisk
attack_prepare
wait 500

attack_do
attack_clear
wait 1500

attack_add 12 zergling
attack_prepare
wait 500

attack_do
attack_clear
goto block1


If you don't understand any part of that code, I'd be happy to give you a definition smile.gif
Report, edit, etc...Posted by GuN_Solar90 on 2007-01-29 at 12:37:53
thats just what I was looking for in the first place! I'm pretty sure I understand most of the code but where did you get it?
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-29 at 16:27:50
SCAIEdit III v3.1. It's in the DLDB somewhere.

Oh, and that colour's a bit hard to read. Mind brightening it up a bit?
Report, edit, etc...Posted by GuN_Solar90 on 2007-01-29 at 20:42:02
yeah sure this better? anyway I'll look around in the DLDB for it. thanks. ill probably need help with that and end up scrapping the map anyway but its good info to have.
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