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Staredit Network -> UMS Assistance -> [SOLVED] How to make leaderboard that shows deaths?
Report, edit, etc...Posted by Vampiir on 2007-01-25 at 15:33:16
Yeah, umm how I make a leaderboard that shows # of deaths left / lives... I just want the leaderboard to show that, i looked in tutorials, but I dont need a life system...
Report, edit, etc...Posted by S)T-Twitch6000 on 2007-01-25 at 15:44:49
QUOTE(Vampiir @ Jan 25 2007, 03:33 PM)
Yeah, umm how I make a leaderboard that shows # of deaths left / lives... I just want the leaderboard to show that, i looked in tutorials, but I dont need a life system...
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If you mean like in a bound it is easy just use a custom leader board.Then when such and such commands 0 units subtract 1 custom point.
Report, edit, etc...Posted by Kaias on 2007-01-25 at 15:46:04
It really depends on your life system, if I'm reading you correctly.

I.E. If you give each player 10 lives represented by the # of lings in an isolated place, then when a player looses a life you would kill a ling in the secluded place.

Once it reaches 0, game over.

Then you could use the Leaderboard (Control at Location) Action.

This is only one of the simplest and most basic way to do it.


But like I said, It depends on you life method.
Report, edit, etc...Posted by Vampiir on 2007-01-25 at 15:46:34
Hmm... ok and How do I make a trigger, that will ONLY be executes MAX # of times? Preserving it will make it infinite... so is there any other way?
Report, edit, etc...Posted by S)T-Twitch6000 on 2007-01-25 at 15:48:19
QUOTE(Vampiir @ Jan 25 2007, 03:46 PM)
Hmm... ok and How do I make a trigger, that will ONLY be executes MAX # of times? Preserving it will make it infinite... so is there any other way?
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Here is a question to help us all out what type of map are you making.
Report, edit, etc...Posted by Kaias on 2007-01-25 at 15:51:49
QUOTE(Vampiir @ Jan 25 2007, 01:46 PM)
Hmm... ok and How do I make a trigger, that will ONLY be executes MAX # of times? Preserving it will make it infinite... so is there any other way?
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Say that in the actions you Add a death for a nonused unit every time it executes.

Then just include in the conditions that it needs the deaths to be under your desired amount of times to execute.

Unless you don't understand Death Counters, there are other ways.

P.S. You would preserve this trigger.
Report, edit, etc...Posted by Vampiir on 2007-01-25 at 15:51:54
I can tell you, its a UMS, not a bound... I need it because im trying to give players a second chance... its a map called MoonFire DoDgE until i come up with a different name... but I really, just need to know how to make the trigger that counts down ur lives...
Report, edit, etc...Posted by S)T-Twitch6000 on 2007-01-25 at 15:54:29
Well if it is like that then do it like bound points it helps alot.
Report, edit, etc...Posted by fritfrat(U) on 2007-01-25 at 19:30:51
Long story short, there is no leaderboard for deaths of a unit. There is, however, for score and control units at location. Use one of those counters in place of deaths.
Report, edit, etc...Posted by PCFredZ on 2007-01-25 at 19:45:36
QUOTE(fritfrat(U) @ Jan 25 2007, 06:30 PM)
Long story short, there is no leaderboard for deaths of a unit. There is, however, for score and control units at location. Use one of those counters in place of deaths.
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E.g. start the game setting the Custom score to the number of lives. Each time the player dies, subtract 1 Custom. When the player has 0 Custom, run the Defeat action.
Report, edit, etc...Posted by green_meklar on 2007-01-26 at 11:01:53
I would suggest using custom points for this purposes. Just have it so when your guy respawns, you lose one custom point, and if you hit 0 you die. Custom points will still be counted in the map even if you don't have a leaderboard showing them.
QUOTE
Hmm... ok and How do I make a trigger, that will ONLY be executes MAX # of times? Preserving it will make it infinite... so is there any other way?

Certainly. You can use various deaths counters or points counters for this kind of thing.
QUOTE
Say that in the actions you Add a death for a nonused unit every time it executes.

Then just include in the conditions that it needs the deaths to be under your desired amount of times to execute.

Exactly.
Report, edit, etc...Posted by PCFredZ on 2007-01-26 at 16:04:24
We don't need the same solution repeated ten times.

>>Solved
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