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Staredit Network -> UMS Assistance -> Creating Terran Add-Ons
Report, edit, etc...Posted by Pie.CoM on 2007-01-26 at 04:18:16
In my defense, i have a maze-building system consisting of small and large buildings. You move the observer to the desired location, then move the selector go 'big' or 'small' to create the maze piece. I need a small unit, and I am already using cannons/pylons for a different purpose. Creep/Spore/Sunken colonies create creep and make the map look out-of-whack. So naturally, I look to the terran add-on. Unfortunately, It's not creating the add-on when the conditions are met. The text displays, observer is removed, but no add-on. If anyone could give me some assistance with this, I would be very grateful.
Report, edit, etc...Posted by Ihjel on 2007-01-26 at 04:46:39
i cant see why it woulnt be crated. post the trigger?
Report, edit, etc...Posted by Pie.CoM on 2007-01-26 at 05:10:14
Nevermind.. heh. Got it working, it was an issue of where i was trying to put the addon. It wasnt showing a unit unplaceable warning, so I figured it was something that you couldnt do. Thanks anyways.
Report, edit, etc...Posted by green_meklar on 2007-01-26 at 10:58:53
QUOTE
I need a small unit, and I am already using cannons/pylons for a different purpose. Creep/Spore/Sunken colonies create creep and make the map look out-of-whack. So naturally, I look to the terran add-on.

What about missile turrets?
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