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Staredit Network -> UMS Assistance -> [SOLVED] bounding triggers
Report, edit, etc...Posted by Pyro-Fire on 2007-01-27 at 02:41:41
does anyone know how to run multiple bound triggers under a single player without any interference? they need to be running at the same time.
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-27 at 03:15:49
Using variable timers as a replacement for waits, you can easily have multiple bounds run simultaneously.
Report, edit, etc...Posted by Pyro-Fire on 2007-01-27 at 09:38:46
mind posting an example?
Report, edit, etc...Posted by fritfrat(U) on 2007-01-27 at 13:59:38
An example of a variable timer would be deaths, since it is by far the most common variable used.

For example, run one death counter to 60 and another to 40, with it looping back to 0. Set the first obstacle's explosions for going off at 12, 24, 30, 40, and 52 deaths on the first timer, and the second obstacle's explosions for going off at 10, 20, 32, 40 on the second timer. All with hyper triggers, of course.

Often, in competitive maps with 2 teams, there are 2 computers that have their own explosions so waits can be used.
Report, edit, etc...Posted by Pyro-Fire on 2007-01-28 at 03:06:30
thats kind of an inpractical way of using a timer when u got 8 bounds running at the same time. hmm.... oh i know a way around this... smile.gif
Report, edit, etc...Posted by [SmC]DiNO-X on 2007-01-30 at 16:21:31
You can mix switchs with deaths also:
ex sw20 is set + 20 deaths and sw20 is clear + 20 deaths... umm... sounds good for my next map tongue.gif
Report, edit, etc...Posted by xWaRx on 2007-02-03 at 16:51:06
i am a new in bound and don't underst how do that whit time and plz tell me how do one computer player pass the bound how example plz answer me!!! sad.gif confused.gif
Report, edit, etc...Posted by Falkoner on 2007-02-03 at 19:54:23
If you need help, then it is alot easier for us to help if you post, and if you speak in coherent sentences
Report, edit, etc...Posted by xmrxsiegecopx on 2007-02-04 at 01:04:22
QUOTE(xWaRx @ Feb 3 2007, 01:51 PM)
i am a new in bound and don't underst how do that whit time and plz tell me how do one computer player pass the bound how example plz answer me!!! sad.gif  confused.gif
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Bounds work by using a variety of create units and kill triggers in a predefined pattern to create (sometimes visually stimulating) explosion obstacle courses that usually require above average micromanagement and memory skills to traverse across. If you need examples, take a look at some of the unprotected bounds in the DLDB.

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