Staredit Network

Staredit Network -> Melee Production & Showcase -> (4)Pericolosus
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-28 at 14:07:31
Don't yell at me for it not being decorated! I know its not. I'm not at that point yet tongue.gif

[attachmentid=22805]

I started making this map as a 4 player, but I'm thinking of changing to a 2 player... Any opinions? I also have no idea what to do with the center.

Ugh, too lazy to update screenie, but there are island gas expos on the right and left sides where those giant holes are.
Report, edit, etc...Posted by Mp)Excalibur on 2007-01-28 at 14:15:14
Id make it a 2 player too. Keep the 8 and 2 spots.
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-28 at 14:16:10
Those were the ones I planned on using if I made it a two player map.
Report, edit, etc...Posted by Mp)Excalibur on 2007-01-28 at 14:27:44
Aight id say wait for Yenku or Chef or Valug if you need more ideas. Sad we have so few melee map makers. =/
Report, edit, etc...Posted by dumbducky on 2007-01-28 at 16:39:06
Now featuring a replay of P v T!

I won happy.gif

8 and 2 are better spots than the the other two. With 8 and 2, you have to move around those lengths of raised ground to reach the expansion. The other two can just be charged straight through, allowing masses to get in easier.
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-28 at 16:46:38
Which is why I'm probably going to change it to a 1v1 map tongue.gif

And you didn't win, I left tongue.gif
Report, edit, etc...Posted by HellHound on 2007-01-28 at 16:47:45
QUOTE(Killer_Kow(MM) @ Jan 28 2007, 03:07 PM)
Don't well at me for it not being decorated! I know its not. I'm not at that point yet tongue.gif

[attachmentid=22805]

I started making this map as a 4 player, but I'm thinking of changing to a 2 player... Any opinions? I also have no idea what to do with the center.

Ugh, too lazy to update screenie, but there are island gas expos on the right and left sides where those giant holes are.
[right][snapback]619789[/snapback][/right]


You need some doodads in it... make it more interesting and add some more obsticols, makes the game way better than it would be... (but don't over do it, makes it look bad).
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2007-01-28 at 20:32:25
He just told you not to criticize it for not being decorated. And please don't advertise in your posts; the admins don't like it.
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-29 at 11:31:50
Valug? Chef? Yenku? Can I have some professional input? :/
Report, edit, etc...Posted by Valug on 2007-01-29 at 17:56:58
QUOTE(dumbducky @ Jan 28 2007, 03:39 PM)
Now featuring a replay of P v T!

I won happy.gif

8 and 2 are better spots than the the other two.  With 8 and 2, you have to move around those lengths of raised ground to reach the expansion.  The other two can just be charged straight through, allowing masses to get in easier.
[right][snapback]619893[/snapback][/right]


[sub]The main imbalance is said there, I would either make it two players as said or fix the 11/5 spots to make them like the other two. After you do that we can see what happens.[/sub]
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-29 at 18:01:14
Any ideas on what to do with the center?

---------
UPDATE

[attachmentid=22831]

Two players, changed the sides.
Report, edit, etc...Posted by Chef on 2007-01-30 at 02:36:58
user posted image
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-30 at 06:47:56
QUOTE(Chef @ Jan 30 2007, 03:36 AM)
user posted image
[right][snapback]620604[/snapback][/right]


Thank you, fixed.
Report, edit, etc...Posted by Yenku on 2007-01-30 at 19:44:52
Sorry, I've been away, my comp crashed. I'll probably get it back at some point soon.
Make sure resource placement is consistent throughout the map (nats and second expo).
I'll catch you guys later.
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