Staredit Network

Staredit Network -> UMS Assistance -> 2 questions
Report, edit, etc...Posted by payne on 2007-01-28 at 15:59:41
1st : How can we make a location follow ALL the units at the same time?

2nd : Can we make a trigger that have as condition a wait time?

There...
Report, edit, etc...Posted by CheatEnabled on 2007-01-28 at 16:02:09
I don't think the first one is possible, but for the second one, use death counters. The time it takes to remove 1 death counter = 1 second.
Report, edit, etc...Posted by payne on 2007-01-28 at 16:17:42
But depending on how much hyper triggers you put in your map, or the fact you don't put hyppers can affect the death counter na?
Report, edit, etc...Posted by PCFredZ on 2007-01-28 at 16:51:37
That's right, with hypers = 11.8 (round to 12) per second.
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-28 at 17:39:30
QUOTE(payne @ Jan 28 2007, 12:59 PM)
1st : How can we make a location follow ALL the units at the same time?
[right][snapback]619863[/snapback][/right]

Yes. You can create separate triggers to center different units at different points of the trigger cycle, causing a "following all units" effect. The disadvantage is that you have to have multiple triggers that trigger the same functions in-between the location centering and potentially much more triggers than your typical map.
Report, edit, etc...Posted by payne on 2007-01-28 at 18:19:48
Demo Map please!
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-28 at 18:22:27
One Location Bound

Basically, the bound utilized one location to center on several burrowed units, creating a bound that works just as if multiple locations were used.
Report, edit, etc...Posted by payne on 2007-01-28 at 23:04:46
OMG!
That guy is amazing!
Report, edit, etc...Posted by Falkoner on 2007-01-29 at 19:13:02
Actually, isn't it 2 seconds, not 1 second? Without hypers it will check all the conditions every 2 seconds, with hypers it will run the triggers(approximately) 12 times per second.
(This is if you use the standard, 3 triggers full of wait 0 millisecond hypertriggers)
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-29 at 20:03:28
It's 2 seconds on normal game speed and around 1 second on fastest.
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