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Staredit Network -> UMS Showcase -> Black Holes!
Report, edit, etc...Posted by Laser_Dude on 2007-02-01 at 23:54:22
QUOTE

Black Holes

This map was originally made for the January mapping contest, however, I think it turned out well enough for me to continue with editing this.  Note that I have already made an update since I submitted my entry.  If you downloaded it from the contest thread, I'd suggest downloading version 1.3 from here.




Specifications


-Players
•There are 4 human players, as well as 2 computers

-Map tileset
•Space, I get a lot of 'cool' comments on battle.net, since the entire map is walkable null.

-Map size
•128x128




Introduction

Each player starts with a 'black hole mover' (observer) as well as some minor starting forces (two zerglings and a marine).  Your forces are constantly centered on your black hole mover.  Each time you kill an opposing unit, you get that unit  added to your current forces(some minor exceptions).  The point of this game is to amass a giant black hole, and then try to absorb an enemy black hole.  If you absorb an enemy black hole, your black hole will be much stronger.




Screenshots


user posted image
this is the initial setup

user posted image
This is the black hole in combat against a zergling

user posted image
Now the black hole is stronger!




Download


[attachmentid=22946] (Temporary Link)



Made with Showcase Template (I wonder what happens if I change this line.)


EDIT: Why aren't my color tags working?

EDIT: Fixed bugs, get 1.3 now.

EDIT: Hmm, I fixed the color tags, and then it removed them. I'm going to have to post this in bugs...
Report, edit, etc...Posted by NerdyTerdy on 2007-02-02 at 00:00:55
Wow, that's pretty cool. Do you get random stronger units as the game progresses or what? You didn't really cover that.
Report, edit, etc...Posted by Laser_Dude on 2007-02-02 at 00:03:09
QUOTE(NerdyTerdy @ Feb 1 2007, 10:00 PM)
Wow, that's pretty cool.  Do you get random stronger units as the game progresses or what?  You didn't really cover that.
[right][snapback]622065[/snapback][/right]

No, as you kill opponents, you gain the units you just killed. After the timer runs out, more units spawn at the center.

One second, there's a weird draw glitch I keep getting, hmm.

Found it, had to do with me forgetting to change the number of foes in victory trigger after removing two inactive players. Download 1.3 now.
Report, edit, etc...Posted by NerdyTerdy on 2007-02-02 at 00:14:18
More units spawn at the center? Do you just like rally there and try to take them or what? Do you mean at the center of the observer? I knew about the gaining of units from killing them.
Report, edit, etc...Posted by Laser_Dude on 2007-02-02 at 18:17:35
Did I mention that this is a player versus player map? The enemy computers are to expand the game.
Report, edit, etc...Posted by Pyro-Fire on 2007-02-02 at 23:09:44
looks fun..
Report, edit, etc...Posted by Laser_Dude on 2007-02-03 at 00:22:05
QUOTE(Pyro-Fire @ Feb 2 2007, 09:09 PM)
looks fun..
[right][snapback]622498[/snapback][/right]

Care to actually download it and give a comment on how fun it is, as opposed to how fun it looks? That comment accomplished absolutely nothing.
Report, edit, etc...Posted by Pyro-Fire on 2007-02-03 at 01:19:28
QUOTE(Laser_Dude @ Feb 3 2007, 12:22 AM)
Care to actually download it and give a comment on how fun it is, as opposed to how fun it looks?  That comment accomplished absolutely nothing.
[right][snapback]622538[/snapback][/right]

it's alrgiht.. problems are:

1. maps too small
2. not enough units
3. more unit spawns and random location.
4. unit mods needed
Report, edit, etc...Posted by Heegu on 2007-02-03 at 02:46:37
Didn't play it yet, but it looks just like Katamari Wars...
Report, edit, etc...Posted by Laser_Dude on 2007-02-03 at 14:57:42
QUOTE(Pyro-Fire @ Feb 2 2007, 11:19 PM)
1. maps too small
2. not enough units
[right][snapback]622561[/snapback][/right]

Hmm, I had acutally intended for it to be more of a short game, meant for players to battle each other.
QUOTE(Pyro-Fire @ Feb 2 2007, 11:19 PM)
3. more unit spawns and random location.
[right][snapback]622561[/snapback][/right]

I was working to get that in my release version, unfortunatly, it would've taken too long. If you open up the map you'll see 4 unused locations labeled spawn.
QUOTE(Pyro-Fire @ Feb 2 2007, 11:19 PM)
4. unit mods needed
[right][snapback]622561[/snapback][/right]

This is a map, not a modification. It isn't modded, and I don't plan to make it that way. Anyhow, this is intended to look the way it does. I think having a giant ball of starcraft units was the original idea.

QUOTE(Heegu @ Feb 3 2007, 12:46 AM)
Didn't play it yet, but it looks just like Katamari Wars...
[right][snapback]622605[/snapback][/right]

Katamari Wars? Never heard of it.
Report, edit, etc...Posted by Heegu on 2007-02-04 at 12:52:58
QUOTE(Laser_Dude @ Feb 3 2007, 10:57 PM)
Katamari Wars?  Never heard of it.
[right][snapback]622816[/snapback][/right]


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