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Staredit Network -> UMS Production -> RP - Template
Report, edit, etc...Posted by Samppa on 2007-02-02 at 08:20:58
Post suggestions and anything other here.

You want make own rp map? You are too lazy or takes too much time to make own triggers? No problem, i'm making Rp Template that everyone can use to make own rp map biggrin.gif.

QUOTE
-Info-
Size: 256x256
Players: 1 - 6


-Features-

-You can spawn: Normal-, hero units, special buildings, some other buildings, neutral units and powerups.
-Give
-Ban
-Disable spawn for spefic player
-Timer
-Leaderboard
-Lights ON/OFF
-Roll
-Ping Spawner [hero abri]
-Open/Close door
-Life: 100, 75, 50, 25, 1%.
-Immortal/mortal
-Kill: Comp, neutral, you
-Ally/Enemy comp
-Whole tecnology, build speed fast and prizes 0



Map building progress:
100% ||||||||||

RULES TO DOWNLOAD:
-Keep my name (ex. Triggers by Blah / Samppa )
-Make good terrain and names
-Have fun


[attachmentid=22958]


-::-
Testers:
-Me
-TBW]TheKiller
Report, edit, etc...Posted by JordanN_3335 on 2007-02-02 at 09:49:53
personally I dont see any changes into the template except a few added words

and it belongs in this topic new member.

http://www.staredit.net/index.php?showtopic=23033&st=40
Report, edit, etc...Posted by CheatEnabled on 2007-02-02 at 10:49:59
Yeah, it's just like thr old template. There isn't much point of posting this, at least not here. Close this topic, and add it to the pinned Production Template topic.
Report, edit, etc...Posted by Samppa on 2007-02-02 at 11:01:48
Omg now i understand.. I MEAN ROLEPLAYING MAP TEMPLATE THAT HAVE READY TRIGGERS. I Don't mean style for forums posts >>>.<<<


I changed title... no more wrong understandings


[sry shouting]
Report, edit, etc...Posted by dreadnock on 2007-02-02 at 13:02:20
I don't think this is a good idea, you should just let people use their own ideas, you making a template encourages newbs to make sucky RPs that will just curse B.Net forever, let them do it on their own, I've tried and been found unworthy to create an rp. Just let people create their own. angel.gif
Report, edit, etc...Posted by Samppa on 2007-02-02 at 15:08:00
Maeby you are right, but i'm still going to make that map.. but i don't know about relasing. I give this map to my rp friends atleast.. i'll think this after map is rdy..
Report, edit, etc...Posted by Desperado on 2007-02-02 at 16:02:46
QUOTE
~ 6 Players
~ Size: 256x256
~ All spawnable units (Normal, Hero, X-tra, Critters, Powerups, Special Buildings, Resources)

[5] Set HP 100% 75% 50% 25% 1%
[3] Kill (You/Neutral/Computer)
[8] Give (P1-P8)
[2] Invincibility (Mortal/Immortal)
[2] Lights (On/Off)
[2] Doors (Open/Close)
[2] Map Ping / Dice
[1] Find Spawner
[1] Auto-Inventory*
[2] State (Disable / Enable)
--- Barracks, Factory, Bunker, Beacons, Engineering Bay,
--- Supply Depot, Crystals, All Protoss Except Pylon/Nexus
[6] Ban (P1-P6)

[3] Spawn Amounts (1,2,5 units at a time)
[6] Spawn Sizes (2x2,4x4,6x6,8x8,10x10, Anywhere)
[3] Quick Options** (Lights/Heal/Kill)
[25] Spawner Mover***

Toggles
[2] Spawner (Obs/Danimoth)
[2] AI Scripts (P7/P8)
[2] Larva (On/Off)
[2] Infinite Energy (On/Off)

[18] Special Effects (Static / Dynamic)†
--- Rhynadon, Kakura, Bengalaas, Wraith, Zealot,
--- High Templar, Hallu, Zergling, Broodling
--- Ragnasaur, Scantid, Ursadon, Observer, Dragoon
--- Dark Archon, Recall, Overlord, Infested Kerrigan

[12] Timer (Add/Subtract 1,5,20) (Unpause/Pause) (Clear/Clock††)
[12] Leaderboard (Add/Subtract 1,10,100,1000,10000) (Clear/Change)
[10] Sound Effects
--- Wind, Fire, Thunder, Ice, Cure
--- Growl, Laugh, Ghosts, Battle, Victory
[10] Teleporters†††
[20] AI Scripts
--- Set Target, Patrol to Target, Custom Level AI, Nuke Here, Enter Bunker
--- Patrol, Attack, Move, Enter Transport, Exit Transport
--- Rally Computer, Clear Command Data, Strategic Suicide Missions
--- Take Units from Comp, Convert to Other Comp
--- Wander, Ally, Unally, Vision On, Vision Off

* Quick options involve placing a unit in a small boxed off area, so the player can hotkey the unit and click anywhere in their current viewing area and the option will activated when the unit tries to leave that area.
** Spawner mover allows the player to instantly move their spawner around the map with locations evenly distributed around the map.
*** This creates an invincible shuttle filled with spellcasters. Used for heros.
† Static special effects are placeable such as in Feyvern
†† This option turns the timer into a regular clock by using triggers to cause the timer to count upwards.
††† Five two-way waypoints that teleport units between them. These are placeable, moveable, and removable.


Also...
The map should use less than 200 locations. You can use Unique Location Overlaps to save locations. There are no burrowed/hidden units used in this system.
The full tech tree should be available to players.
The console area should take up no more than 6656 (26x256) tiles.
Banning should require two persons for 1-4 players and three persons for 5-6 players.
The console area should be well protected to prevent player abuse.
Building spawns should be seperate for each player.
The map should never generate an error message.
Report, edit, etc...Posted by Samppa on 2007-02-02 at 16:31:03
Hmm... i'll remake my spawn system... [from civ to mc system]
Report, edit, etc...Posted by Desperado on 2007-02-02 at 16:31:22
Don't do that. It's harder to mass spawn things. It is extremely wasteful on locations. Use Zerglings instead of Civilians.

--- A few updates made to my suggestions involving Spawn Amounts, Auto-Inventory, and Location usage.
Report, edit, etc...Posted by Samppa on 2007-02-02 at 17:05:11
Well, i replaced all spawn units because they took too much space... now they take much lesser space happy.gif
Now i have to change civilian to zergling... i think zergling is better too happy.gif
Report, edit, etc...Posted by Mp)Excalibur on 2007-02-02 at 21:57:50
First, thanks man. This will be really useful for lazy people like me who want to do nothing but awesome terrain and put out good RPs.

Second, guys stop fighting in this topic. I dont like the report button but if i must..... pinch.gif
Report, edit, etc...Posted by Dark_Marine_123 on 2007-02-03 at 01:40:11
I think this would be useful, after all theres a lot of RP's I'd make, cause I gotz teh terrainin' skillz just no want to do all them triggers. But meh, maybe it is for the better D:
Report, edit, etc...Posted by Samppa on 2007-02-03 at 08:14:56
I'll make rp triggers with only basic things. Rest of triggers you have to make. If people get's triggers too easily, there will be poor rp:s. But i make triggers with lot's of features but i might not upload it anywhere (i might give it to pro terrain artists).
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