QUOTE(Falkoner @ Feb 4 2007, 08:51 AM)
Okay, here we go:
Q1: In Random Quest RPG I was having trouble creating a unit for Neutral, so I created it for the enemy, then gave it to Neutral and it retained the color of the enemy (That was awsome for me), I was wondering if all the Neutral players (9-12) do this same thing.
More information here.
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Q2: Also, in Random Quest RPG, I am thinking of using a system of blocks, where you have to push the blocks around to get through them. Now, I already have planned to use a grid system to do it, but the problem is that a location would detect the block before it is completely on it and therefore move it into an odd area. Is there a way to fix this?
Don't let the blocks be automatically pushed when a unit reaches it. Instead use beacons or some other system with 4 options "Up" "Down" "Left" and "Right". When you select a direction, your person near the blocks will push whatever block is in that direction only.
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Q3: Is there a way to find out how many strings you have used and how much memory for strings you have left?
Q4: When does SCM Draft Auto-String Recycle?
Any editor or map enhancing program (PROEdit, Uberation, etc) that can view strings will tell you how many you have. SCMDraft can go over the 1024 string limit as long as there's enough memory, which is probably the second part to your Q3, but doing so will probably cause incompatibilities with other editors. Do you really need that many strings?
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Q5: In a Fastest game, how many times per second do the triggers usually run? I need to know this for my map, since it might mess up my death counts if I'm wrong, and how fast are HyperTriggers in a Fastest game also?
11.8, rounds up to 12.
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Q6: If a computer has men inside a dropship, and then you use triggers to give the dropship to a human, but not the units inside, will you also get the men in the dropship?
Yes. You can also remove units from a Dropship using triggers by selecting the unit specifically.
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Q7: Do any of the AIs affect the Neutral players? (P9-11)
See the link to Q1.