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Staredit Network -> UMS Assistance -> Funny question
Report, edit, etc...Posted by S)T-Twitch6000 on 2007-02-04 at 20:22:18
Well I usally know how to start a map and know what triggers to use,but I thought of a great storyline and all for a movie map and the problem is I have never made one or tried one.So my main question is what are the basic triggers to use in one.The ones I am wondering about are when u need them to move at a certain time what trigger to use.Also what trigger to use for text messges and enter view at certain times so yeah basicly I need the basic movie map triggers. happy.gif
Report, edit, etc...Posted by Falkoner on 2007-02-04 at 20:58:00
In a movie map, one way would be to have a constant death count counting, and each time the death count hits certain numbers you do things in the movie, like center view, or messages.
Report, edit, etc...Posted by Puddin on 2007-02-04 at 22:00:34
There are three main triggers to a movie map:
Display Text Message
Center View
Order
I've never really used a death counter for a movie map. Maybe I should try =P
Report, edit, etc...Posted by Undead-Fox on 2007-02-05 at 00:46:16
A movie map is really just one giant trigger, one thing happening right after the other.
The only condition for it being Always. Save for when certain special things happen, but those would be seperate triggers towards the whole.

Just do it like you would inside of a campaign map, but take out all the mid-game requirements for them and just mold them all together.
Report, edit, etc...Posted by CheatEnabled on 2007-02-05 at 06:18:04
I usually use waits between each thing happening. It takes longer to make, but the map will run smoother when you do it that way. First, one trigger with condition Always, and then 62 actions, then a switch, and then a new trigger that runs once the switch has fired.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-02-05 at 08:50:28
QUOTE(Falkoner @ Feb 4 2007, 08:58 PM)
In a movie map, one way would be to have a constant death count counting, and each time the death count hits certain numbers you do things in the movie, like center view, or messages.
[right][snapback]623359[/snapback][/right]


this is by far the best method, especially if your map uses more than 64 actions. before you started, assign a computer player to time the events. also, rename any unused unit to CTR-----Timer.

TRIGGERS FOR COMPUTER PLAYER

Conditions
Always
Actions
Add 1 death to current player of CTR-----Timer
Preserve trigger

TRIGGERS FOR HUMAN PLAYER

Conditions
If deaths of CTR-----Timer for computer player is at least #
Actions
Display text/Centerview/Create units/Order units/Play wav/Whatever!
Report, edit, etc...Posted by Mp)Blu on 2007-02-05 at 10:56:14
QUOTE(CheatEnabled @ Feb 5 2007, 05:18 AM)
I usually use waits between each thing happening. It takes longer to make, but the map will run smoother when you do it that way. First, one trigger with condition Always, and then 62 actions, then a switch, and then a new trigger that runs once the switch has fired.
[right][snapback]623449[/snapback][/right]

I do the same but instead of switches I use deaths of certain units or minerlas. Twitch you could just go to west and I'll help ya with ur map biggrin.gif
Report, edit, etc...Posted by SomeIdiotNerd on 2007-02-05 at 20:01:50
I think that Tuxedo Templar's method for his Rush Trailer was very good.

He used Death Counters. Ten Death Counters a scene, for example

Scene 1: 0-10
and then every time an event occured he would just put another counter up to 1, and then go on.
When he reached Ten he started the next scene
Scene 2: 11-20

i didn't see any bugs for the method
Report, edit, etc...Posted by S)T-Twitch6000 on 2007-02-05 at 21:18:09
ok i think i understand ill go to blu for more help.
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