Well basically to show each of the leaderboards
Trigger |
Conditions: |
¤ Always |
Actions: |
¤ Show Leaderboard of X for Currentplayer display [Elapsed Dodge Time]
|
¤ wait 3000-5000ms
|
¤ show leaderboard of Y for currentplayer display [Points Scored]
|
¤ wait 3000-5000ms |
That will cycle through the leadboards.
and... If you want to show how many times they have reached the end just add a action to add 1 to whatever score you are using for that.
As far as elapsed dodge time... if you are using regular time (no hyper triggers) you will want to so this...
Conditons:
Computer Player brings at most 0 to location X (location centered on players unit)
Switch 1 is cleared
Actions:
Add 1 to dodge time
wait 1000ms
Set Switch 1
preserve
Conditions:
Computer Player brings at most 0 to location x
Switch 1 is set
Actions:
Add 1 to dodge time
wait 1000ms
clear switch 1
preserve
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Then you'll end up with a gigantic wait block.