:::::::::Drug Wars 2007 or 8 if it takes that long:::::::::
****Storyline****
Baked off your ass one day you think to yourself, what if i started to sell pot for money.You smoke another bowl and pass out on the floor. Waking up the next day with cheetos stuck all over your face, you bravely head out the door. Now where would the best place be to acquire mary jane. Being too stoned and unable to think of anywhere to get it, you call up your buddy who you normally buy pot from. (DUH) He hooks you up with a fat O weighin just over 35 grams. This is where the story begins...from there its endless opportunity.
****Features****
1. Buying/Selling System
1.a Grams and pounds
1.b Sell to nearly anyone
1.c More ya buy the better the deal
2. Multiple Drugs
2.a Pot
2.b Coke
2.c Acid
2.d Shrooms
2.e Meth
2.f Speed
2.g LSD
3. Cops
3.a Police chases
3.b Heat levels (work in as many as i can)
3.c "Police Vision" can see you make deals if made in their vision
3.d Bribing system
4. Court System
4.a Penalties and fines
4.b Jail time (takes days off your total life)
4.c Criminal record effects penalties and fines
5. Weapons
5.a Shotgun
5.b Glock
5.c Grenades
5.d Still in development
6. Multiplayer
6.a Supports 3 players (maybe more)
6.b Join together or become rivals
6.c Rating system (your net worth...drugs and everything added up)
6.d Adjustable game time limit (life expectancy)
7. Inventory System
7.a Upgradeable size (improved weight capacity)
7.b Personal and vehicle inventory
8. Vehicles
8.a DUB Suv (tank)
8.b Ferrari (vulture)
8.c Semi Truck (reaver)
8.d Upgradeable vehicles
9. Real Estate
9.a Buy and sell land
9.b Build houses
9.c Build storage units
10. Produce Drugs
10.a Fields of pot
10.b Meth labs
10.c Etc...
11. Many Areas
11.a Cities (housing etc...)
11.b Outskirts (farms etc...)
11.c Still in development
12. Realistic Fighting
12.a Say someone sees you kill that old guy...you go to jail
12.b ^^you get the idea^^
13. Drug Consumption
13.a Drugs act as different power ups
13.b Last longer the more you take
13.c Possible to overdose and die
13.d Other adverse effects (long term etc...)
14. Time System
14.a Night and Day
14.b 4 Seasons a year
15. Many more features not thought of yet (if there isnt enough already)
****Map Physical Information****
[COLOR=gray]Dimensions: 256x256 (obviously for all that crap to fit)
Tileset: Jungle (any tileset would work)
Size: - -
Triggers: - -
Switches (including death counters): - -
Players: 3
Computers: 3
NPCs: 2
This is going to be a very large project with many complicated systems working together.
Any suggestions or criticism will be very much appreciated.
Grand Theft Auto is back in a new style! Well, seems like it's like GTA anyways. Two questions. How are you going to make people want to buy drugs in game? And how are you going to make people play the map? After all, it's about selling drugs.
im looking forward to this. hopes you finish it
QUOTE(CheatEnabled @ Feb 5 2007, 05:40 AM)
Grand Theft Auto is back in a new style! Well, seems like it's like GTA anyways. Two questions. How are you going to make people want to buy drugs in game? And how are you going to make people play the map? After all, it's about selling drugs.
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1. Players have to buy drugs in the beginning because they cannot afford anything else. It will also be the easiest way to get large sums of money.
2. You can't make someone play any map
I don't mean the players, I meant the NPCs. The ones you sell to. You should add a system that runs like this:
X = How much respect you have.
L = Likeliness that someone will buy from you.
D = Number of drugs.
X*D=L.
You should expand the weed into more strands (eg chronic) and have like flame, skunk, hy/dro, bubblegum, fuzz, etc. and have different prices
CheatEnabled, different npcs in the game have a different chance to buy certain drugs and amounts etc.... people will get a hold of you to buy drugs, sorta like missions.
Koltz, that was my intent at the beginning and I still might do that, not sure yet though. Its easy to change names.
Just an fyi but Acid=LSD, and also wheres the Ecstasy?