Staredit Network

Staredit Network -> Melee Production & Showcase -> (2)Atwater Pass(ob)
Report, edit, etc...Posted by Superiorwolf on 2007-02-05 at 19:52:19
Enjoi.
Comments, please, too smile.gif


Oh yeah, I can't get the picture up because I downloaded the thing and it didn't work and then I downloaded the visual basic runtimes or whatever and it still didn't work.
EDIT: NVM got it to work, here!
BTW on regular quality the ramps look fine except top one has 2 blocky parts I can't fix.

[attachmentid=22977]
Report, edit, etc...Posted by DarckRedd on 2007-02-05 at 21:03:50
You don't need to place all of the start locations - just two.
Report, edit, etc...Posted by Superiorwolf on 2007-02-05 at 21:31:21
I made it an observer map so I had to put them there or else I couldn't save.
Report, edit, etc...Posted by scwizard on 2007-02-05 at 21:34:58
The asymetry is glaring. I know nothing about melee but I'd guess that the thin wall there gives a huge tatical advantage to whoever gets the bottom, especially biased towards terran.

Generally it looks like a broken map where the bottom has a huge advantage in more than one area (I think I see a slight resource advantage, bottom can build a CC on the mudflat right off the ramp, which gives him both minerals and gysers (not at an ideal distance though).
Report, edit, etc...Posted by Superiorwolf on 2007-02-05 at 21:41:24
Okay thanks for the resource advantage comment, but I thought that the thin wall kind of evened out from the top because the top base could protect the natural from the ramp (unless it's not ranged units yet)

But I can see how it is biased to the bottom and terran as well, I'll try to fix it. Thanks!
Report, edit, etc...Posted by Oo.Insane.oO on 2007-02-05 at 22:21:38
You need a smaller pic its hard to see if its unbalanced because you cant see it all at once well
Report, edit, etc...Posted by Yenku on 2007-02-06 at 18:21:49
Aside from the funny asymmetry, its not half bad. You could use a wider path to the enemy to make tank pushes less effective and more unbuildable terrain too.
Report, edit, etc...Posted by AbductioN on 2007-02-09 at 16:25:58
QUOTE(Yenku @ Feb 6 2007, 06:21 PM)
Aside from the funny asymmetry, its not half bad.  You could use a wider path to the enemy to make tank pushes less effective and more unbuildable terrain too.
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How do you know that he was trying to make it perfectly symmetrical?
Report, edit, etc...Posted by Yenku on 2007-02-09 at 19:18:00
I don't know exactly where I said he did go for it. But you missed the entire point.
I don't care what he went for, I'm telling him what needs to be done to improve it.
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