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Staredit Network -> UMS Assistance -> Blockyness and Isom
Report, edit, etc...Posted by IA-Sky on 2007-02-05 at 23:45:37
I've started doing terrain on my map I was using isometric terrain first, after I used it then i went to the block tiles to make my terrain look more blended. After i have done that I copied the whole terrain and moved it, to another part of my map.

Now my whole terrain won't work with the isometric tiles, simply because they are now blocky tiles.

Is there anyway to fix this? so that I can use the Isom brush on it without it going all blocky on me.
Report, edit, etc...Posted by Laser_Dude on 2007-02-05 at 23:49:49
Nope, there's a few ways to do it, but not directly, but I've just spent an hour trying to help a noob mapper on B.net, and my fingers are sore. If I get around to it, I'll help you later.
Report, edit, etc...Posted by IA-Sky on 2007-02-05 at 23:54:55
so there is no way of undoing the blockyness...

I got to redo the whole terrain ... unless someone knows how to fix it.
Report, edit, etc...Posted by Mp)Blu on 2007-02-06 at 00:05:11
Terrain looks blocky if you did it in 64x64 and it looks like it blends good in the 96x96 size. So I'd suggest that you copy your terrain and paste it to a larger size map. Or you could start over again. tongue.gif Hopefuly this is what you were talking about.
Report, edit, etc...Posted by IA-Sky on 2007-02-06 at 00:18:33
I want to be able to use the isom brush without it becoming blocky, for example if I use the jungle brush on water, it becomes blocky and screwed up, it has none of that outlining it just some jungle square terrain in an ocean of water.
Report, edit, etc...Posted by Zeratul_101 on 2007-02-06 at 01:47:46
you either have to remake or blend the conflicting areas yourself.
Report, edit, etc...Posted by MindArchon on 2007-02-06 at 02:13:33
Sounds like the ISOM section of the map has been corrupted. There is no sure-free, easy way of fixing this without making a new map.

What editor(s) were you using?
Report, edit, etc...Posted by Zeratul_101 on 2007-02-06 at 02:33:30
in SCMD2, the ISOM data is always deleted when the copy/paste function is used. In SF, i don't think it has ISOM data anyhow.
Report, edit, etc...Posted by spinesheath on 2007-02-06 at 07:08:53
I think the ISOM data is exactly NOT deleted in SCMD2. To be precise, only the TILE values are copied, the underlying ISOM values of the area you copied something to stay the same as before.

Example: An area of water, you copy some high dirt to it. Then you apply an ISOM brush (dirt) to this area. What one would want to see is that it would behave as if you had ISOM-placed the high dirt: Dirt surrounded by cliffs. Instead, the ISOM is applied just like as if there still was water; you'll get dirt surrounded by "coast".

If you get NULL-tiles, or just squares without border tiles, chances are that ISOM has been deleted (SF).
Report, edit, etc...Posted by Falkoner on 2007-02-06 at 07:33:21
Did you use the square tool to fill in parts of your map? Once you use the square tool somewhere then ISOM doesnt work anymore.

I'm pretty sure there is a program in the files section of the dldb that fixes this, but it isn't risk free.
Report, edit, etc...Posted by spinesheath on 2007-02-06 at 09:57:20
Any attempt to create an ISOM section based off the TILE section can only try to fix it. You obviously can't lay an ISOM section below a 5x5 block of all the same tiles.
Report, edit, etc...Posted by Laser_Dude on 2007-02-06 at 19:23:45
OK, now I have the time, so I'll help.

Copy your terrain, then 'trace' the major areas, etc. with the ISOM brush. Then fill in the center areas with more details you remember, then (if you did some extended terrain) copy your original area again.

Don't forget that when moving terrain in this fashion, you should always go 2 over for every 1 up. Otherwise the ISOM brush will not go over it correctly.
Report, edit, etc...Posted by IA-Sky on 2007-02-06 at 22:04:09
well there is no real easy way of fixing this i am just going to redo my terrain.

thanks anyways
Report, edit, etc...Posted by Fallen(uF) on 2007-02-07 at 01:52:33
I have a solution! I do this when I'm working on terrain. The isometric terrain you wanted to add in? Use the brush in some area that isn't used that hasn't been pasted on, and then copy and paste that into place. When you copy and paste, the original ISOM data remains there, causing some problems if you use a isometric brush on pasted terrain, but if you use the isometric brush elsewhere, and copy and paste that in, there won't be any conflicts because all the terrain is rectangular now.
Report, edit, etc...Posted by Laser_Dude on 2007-02-07 at 19:54:24
OK, here's another idea:

Copy you terrain over, then trace around then outside of it, then copy it again.
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