Staredit Network

Staredit Network -> Concepts -> Headshot system
Report, edit, etc...Posted by JoJo. on 2007-02-07 at 14:52:51
In a map all the Enemy players would be unallied but have a computer allied burrowed unit under the walking unit...if you just sat the you'd shoot the walking unit but if you shot at the burrowed unit that would be a headshot, A location following your walking unit would reveal the burrowed unit once you came into range. Also for cool effect a scourge death could appear above the unit as the head exploding.
Report, edit, etc...Posted by ToCoolToBeTrue on 2007-02-07 at 14:57:51
You can believe me or not but i thout about exactly the same head shot system like a year ago.
Report, edit, etc...Posted by JoJo. on 2007-02-07 at 16:00:29
Lol yea its a pretty simple idea...you'd have to have a certain map to use it on tho...I have an idea to use it some boss battles
Report, edit, etc...Posted by ToCoolToBeTrue on 2007-02-07 at 17:22:22
Will you use it in your upcoming map?
Report, edit, etc...Posted by EdAi on 2007-02-07 at 19:04:22
ooo, sounds intriguing!! i might put this in my upcoming map

=]
Report, edit, etc...Posted by SomeIdiotNerd on 2007-02-07 at 19:51:20
Hmm, sounds intresting...

I'm not feeling well today, so this might not make sense.

Doesn't starcraft depend on an intricate table of when to fire?
Example, Starcraft will locate the unit that is of the most threat to the unit, therefore it will be fired at first. So if you had say a marine with the headshot under it it would only fire upon a marine because it is of the most threat.

Even if that is incorrect, the person who is playing the game could easily target the burrowed unit, because he would HAVE to be able to see the unit in order to shoot it in the first place.

If you ask me, i say you just use vHP, and whenever the burrowed unit is killed, set a randomize switch, so it has say 10% of headshot.

if i'm wrong, i'm sorry i wasted your time.
Report, edit, etc...Posted by Kookster on 2007-02-07 at 20:18:16
QUOTE
if i'm wrong, i'm sorry i wasted your time.
I think your right, but tho sometimes the burrowed unit will get attacked first, that will usually only happen if its a unit that can attack IE a Lurker hydra or zergling, and before the unit attacks, if the unit that is not burrowed attacks first the other unit will attack him and not the burrowed unit cause he is now more of a threat.

And if any of this doesnt make total sense please excuse me I just had 4 shots, all their side effects happen to be focusing and staying awake mellow.gif
Report, edit, etc...Posted by Shocko on 2007-02-07 at 22:53:27
I do believe that it will automatically shoot the burrowed unit before the walking unit.
Report, edit, etc...Posted by PCFredZ on 2007-02-07 at 23:06:45
Set the burrowed unit's owner to Ally so the player has to manually Attack->click.
Report, edit, etc...Posted by Dark_Marine_123 on 2007-02-08 at 00:39:13
Wasn't that the idea in the first place? Allied ling?
Report, edit, etc...Posted by Zeratul_101 on 2007-02-08 at 00:51:27
it was, but i don't think most people noticed that line.
Report, edit, etc...Posted by SomeIdiotNerd on 2007-02-08 at 20:42:33
oh i didn't see that line, k nevermind, i thought you actually wanted it to be random
Report, edit, etc...Posted by Shocko on 2007-02-08 at 22:16:18
QUOTE
computer allied

Woops, missed the key word allied happy.gif.
Report, edit, etc...Posted by Mp)Blu on 2007-02-08 at 23:51:25
I like this idea. Something not needed in a map but something that will make it look good happy.gif
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