Staredit Network

Staredit Network -> UMS Assistance -> Bizarre Ammo Problem
Report, edit, etc...Posted by DarckRedd on 2007-02-08 at 22:56:45
Ok, I've got an ammo system almost identical to this one. The difference is that it uses groups of units to count the number of bullets the player has. More accurately, I've got four of them - the players can choose between four different characters, each of which have different limits on how much ammo they can carry.

Anyway, the game has decided that only one of these systems can work - the others are completely dead. I do not know why they are nonfunctional, seeing as they are identical to the one that does want to work. Incidentally, each trigger is accompanied by a sound and each one adds one mineral to the player's stockpile.
Report, edit, etc...Posted by Mp)Blu on 2007-02-08 at 23:13:10
Are you sure then that you are not dealing with Wait blocks?
Report, edit, etc...Posted by DarckRedd on 2007-02-08 at 23:32:38
There are no wait effects involved. The only wait used in the entire map is for the sound loop.
Report, edit, etc...Posted by Moogle on 2007-02-09 at 11:13:07
Display your triggers that you did for the players. Then we can see what ya did wrong and fix it up for you, I know ya followed the tutorial but ya must of did something wrong if isnt working.
Report, edit, etc...Posted by iHaveNoRegrets on 2007-02-09 at 13:01:11
It is most likely the waits. They always cause the problems.

Take a stroll into the universe of Death Counters my friend.
Report, edit, etc...Posted by PCFredZ on 2007-02-09 at 15:39:58
Just attach your map.

QUOTE(iHaveNoRegrets @ Feb 9 2007, 12:01 PM)
It is most likely the waits. They always cause the problems.

Take a stroll into the universe of Death Counters my friend.
[right][snapback]625218[/snapback][/right]

Not if he only used them for music.
Report, edit, etc...Posted by DarckRedd on 2007-02-09 at 16:53:07
All right, I'll attach the map. The triggers in question are listed under Players 2-5.

[attachmentid=23014]
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